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57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
#include "prop_data_mesh.h"
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Ref<MeshDataResource> PropDataMesh::get_mesh() const {
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return _mesh;
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}
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void PropDataMesh::set_mesh(const Ref<MeshDataResource> mesh) {
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_mesh = mesh;
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}
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Ref<Texture> PropDataMesh::get_texture() const {
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return _texture;
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}
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void PropDataMesh::set_texture(const Ref<Texture> texture) {
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_texture = texture;
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}
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bool PropDataMesh::get_snap_to_mesh() {
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return _snap_to_mesh;
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}
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void PropDataMesh::set_snap_to_mesh(bool value) {
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_snap_to_mesh = value;
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}
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Vector3 PropDataMesh::get_snap_axis() {
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return _snap_axis;
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}
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void PropDataMesh::set_snap_axis(Vector3 value) {
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_snap_axis = value;
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}
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PropDataMesh::PropDataMesh() {
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_snap_to_mesh = true;
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_snap_axis = Vector3(0, 1, 0);
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}
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PropDataMesh::~PropDataMesh() {
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if (_mesh.is_valid())
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_mesh.unref();
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}
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void PropDataMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_mesh"), &PropDataMesh::get_mesh);
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ClassDB::bind_method(D_METHOD("set_mesh", "value"), &PropDataMesh::set_mesh);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh");
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ClassDB::bind_method(D_METHOD("get_texture"), &PropDataMesh::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "value"), &PropDataMesh::set_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropDataMesh::get_snap_to_mesh);
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ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropDataMesh::set_snap_to_mesh);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
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ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropDataMesh::get_snap_axis);
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ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropDataMesh::set_snap_axis);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
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}
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