#include "prop_data_mesh.h" Ref PropDataMesh::get_mesh() const { return _mesh; } void PropDataMesh::set_mesh(const Ref mesh) { _mesh = mesh; } Ref PropDataMesh::get_texture() const { return _texture; } void PropDataMesh::set_texture(const Ref texture) { _texture = texture; } bool PropDataMesh::get_snap_to_mesh() { return _snap_to_mesh; } void PropDataMesh::set_snap_to_mesh(bool value) { _snap_to_mesh = value; } Vector3 PropDataMesh::get_snap_axis() { return _snap_axis; } void PropDataMesh::set_snap_axis(Vector3 value) { _snap_axis = value; } PropDataMesh::PropDataMesh() { _snap_to_mesh = true; _snap_axis = Vector3(0, 1, 0); } PropDataMesh::~PropDataMesh() { if (_mesh.is_valid()) _mesh.unref(); } void PropDataMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh"), &PropDataMesh::get_mesh); ClassDB::bind_method(D_METHOD("set_mesh", "value"), &PropDataMesh::set_mesh); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh"); ClassDB::bind_method(D_METHOD("get_texture"), &PropDataMesh::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "value"), &PropDataMesh::set_texture); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropDataMesh::get_snap_to_mesh); ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropDataMesh::set_snap_to_mesh); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh"); ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropDataMesh::get_snap_axis); ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropDataMesh::set_snap_axis); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis"); }