|
919080a1b5
|
Added props top the merger library, also it will now merge together all added prop textures. Also api cleanups.
|
2020-02-16 02:54:17 +01:00 |
|
|
db77530ec1
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |
|
|
2b369f5be8
|
Made material texture setup scriptable.
|
2019-11-25 12:03:45 +01:00 |
|
|
7075da44eb
|
Bit more work on the bindings.
|
2019-11-10 22:18:31 +01:00 |
|
|
e0deb2ea66
|
Added liquid, and clutter mesh allocations into Chunk, also related modifications.
|
2019-11-10 13:42:59 +01:00 |
|
|
3b722e24f9
|
Added binds for liquids.
|
2019-11-09 23:39:19 +01:00 |
|
|
f931f3f1bf
|
Separated VoxelmanLibrary into 2 different classes.
|
2019-11-09 17:26:16 +01:00 |
|
|
34e0252066
|
Ran into an example of binding variant arrays with a specific type, so now the voxel surface array is bound like that.
|
2019-09-06 04:31:57 +02:00 |
|
|
2ed334dade
|
Now Voxel Surfaces work again.
|
2019-08-11 22:28:26 +02:00 |
|
|
029f241005
|
Implemented props.
|
2019-07-18 18:56:42 +02:00 |
|
|
bc9896b695
|
Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later.
|
2019-05-31 22:54:31 +02:00 |
|