voxelman/library/voxelman_library.h

42 lines
984 B
C++

#ifndef VOXELMAN_LIBRARY_H
#define VOXELMAN_LIBRARY_H
#include "core/resource.h"
#include "scene/resources/material.h"
#include "../data/voxel_light.h"
#include "voxel_surface.h"
class VoxelSurface;
class VoxelMesher;
class VoxelmanLibrary : public Resource {
GDCLASS(VoxelmanLibrary, Resource)
public:
Ref<Material> get_material() const { return _material; }
void set_material(Ref<Material> mat) { _material = mat; }
Ref<Material> get_prop_material() const { return _prop_material; }
void set_prop_material(Ref<Material> mat) { _prop_material = mat; }
virtual Ref<VoxelSurface> get_voxel_surface(int index) const;
virtual void set_voxel_surface(int index, Ref<VoxelSurface> value);
virtual void remove_surface(int index);
virtual int get_num_surfaces();
virtual void refresh_rects();
VoxelmanLibrary();
~VoxelmanLibrary();
protected:
static void _bind_methods();
private:
Ref<Material> _material;
Ref<Material> _prop_material;
};
#endif // VOXEL_LIBRARY_H