Commit Graph

17 Commits

Author SHA1 Message Date
a457ed400c Added data margin start, and end property to VoxelWorld for easy access. Improved set_voxel, and get_voxel in VoxelChunk to accomodate for margins as originally intended (e.g. if start_margin is 1, indexes go from -1 to size + end margin). Fixed/updated indexing in VoxelMesherCubic. 2020-02-14 03:19:15 +01:00
db77530ec1 Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
a67d0393ca Clang format. 2020-01-09 04:29:05 +01:00
edec04cfdc Chunk now supports threaded builds. Also small fixes. 2019-11-19 20:39:45 +01:00
1003a393e6 More work. 2019-11-19 16:33:06 +01:00
d2566ab82b gdscript->c++ conversions. 2019-11-19 14:42:21 +01:00
d5acb28a90 More work on fixing compile. 2019-11-18 22:22:41 +01:00
9103db635f More work on compile. 2019-11-18 21:53:33 +01:00
f00933bb71 More work on fixing the build. 2019-11-18 20:03:40 +01:00
f0cd4008fc Added WorldArea. 2019-11-10 01:03:48 +01:00
3f7b422662 VoxelChunk is s Spatial now (again). 2019-11-06 03:37:22 +01:00
0175490bc5 Now VoxelWorld inherits from Navigation. 2019-10-05 22:53:48 +02:00
5eb5249147 Level generator skeleton class. 2019-09-03 13:52:32 +02:00
34e109a54b Moved more properties. 2019-08-12 20:40:05 +02:00
b0dc290c20 Started moving common things in VoxelWorld to c++. 2019-08-12 13:12:42 +02:00
ba05f93aa2 -Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
2019-06-07 19:13:07 +02:00
9fb6a4e1c1 Progress on getting voxelman to work again, also cleanups. 2019-06-07 01:33:41 +02:00