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50 lines
1017 B
C++
50 lines
1017 B
C++
#ifndef VOXEL_WORLD_H
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#define VOXEL_WORLD_H
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#include "scene/3d/spatial.h"
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#include "core/hash_map.h"
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#include "../math/vector3i.h"
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#include "../library/voxelman_library.h"
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#include "voxel_buffer.h"
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class VoxelWorld : public Spatial {
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GDCLASS(VoxelWorld, Spatial);
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public:
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int get_chunk_size_x() const;
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void set_chunk_size_x(const int value);
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int get_chunk_size_y() const;
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void set_chunk_size_y(const int value);
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int get_chunk_size_z() const;
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void set_chunk_size_z(const int value);
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Ref<VoxelmanLibrary> get_library() const;
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void set_library(const ref<VoxelmanLibrary> library);
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NodePath get_player_path();
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void set_player_path(NodePath player_path);
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VoxelWorld();
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~VoxelWorld();
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protected:
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static void _bind_methods();
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private:
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Vector3i _chunk_size;
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Ref<VoxelmanLibrary> _library;
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HashMap<Vector3i, Ref<VoxelBuffer> > _chunks;
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Vector<Ref<VoxelBuffer> > _chunks_vector;
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NodePath _player_path;
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Spatial *_player;
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};
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#endif
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