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9a151ffc6c
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Same treatment to methods in VoxelManLibrary.
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2020-10-27 23:24:24 +01:00 |
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f4ba38ecd0
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Same treatment to the mesh related methods in VoxelChunkDefault.
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2020-10-27 19:04:20 +01:00 |
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851b4efb52
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Same change to the collider-related method in VoxelChunk.
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2020-10-26 17:24:22 +01:00 |
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98155939c2
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Renamed the mesh data resource getters in VoxelChunk to a new format, where the mesh_data_resource in the name is a prefix and not a postfix. This makes VoxelChunk's in engine documentation much more usable.
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2020-10-26 16:52:38 +01:00 |
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9824738095
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Make sure VoxelPropJob calls next job and sets itself to complete properly on every codepath.
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2020-10-20 22:04:29 +02:00 |
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50701f1740
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Also add the new lod generation code to the prop job.
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2020-10-20 17:10:26 +02:00 |
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9de15f0b0f
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Uncomment a mesh data resource check. Also handle if phase gets too high in VoxelTerrarinJob.
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2020-10-07 11:54:30 +02:00 |
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3add3daef4
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VoxelPropJob now works.
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2020-10-06 19:24:58 +02:00 |
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989e82b332
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Small cleanups.
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2020-10-06 12:29:16 +02:00 |
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08c2fc8fc1
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More work on the logic.
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2020-10-03 21:58:24 +02:00 |
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235943f7ca
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Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups.
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2020-10-02 23:47:39 +02:00 |
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43bb7dfa66
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Add back the next_phase call into the new jobs.
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2020-10-02 14:53:45 +02:00 |
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3f04002453
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Fix errors with bindings
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2020-10-02 12:24:00 +02:00 |
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643f76f7e8
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Also add the reset code to VoxelPropJob.
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2020-10-01 23:51:10 +02:00 |
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8ff53e4299
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Added VoxelPropJob.
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2020-10-01 23:43:04 +02:00 |
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