|
b21030ae89
|
More const qualifiers.
|
2020-04-16 17:54:32 +02:00 |
|
|
a4fc573f85
|
Optional module dependencies are actually optional now.
|
2020-04-06 22:47:03 +02:00 |
|
|
bf211fd430
|
Moved everything that is prop related to a new repository (props). It is required for this to compile for a short wile, while I rework things.
|
2020-04-03 09:25:07 +02:00 |
|
|
601a61619b
|
Added mesher index property to both VoxelMesher, and VoxelSurface.
|
2020-02-13 14:16:57 +01:00 |
|
|
db77530ec1
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |
|
|
2b9f28e573
|
Added scaled uv calculation to voxel surface. Think of terrarins, when the texture is bigger than one quad.
|
2020-01-14 22:26:40 +01:00 |
|
|
a67d0393ca
|
Clang format.
|
2020-01-09 04:29:05 +01:00 |
|
|
e0deb2ea66
|
Added liquid, and clutter mesh allocations into Chunk, also related modifications.
|
2019-11-10 13:42:59 +01:00 |
|
|
f82076e9c2
|
More work on clutter.
|
2019-11-10 02:42:31 +01:00 |
|
|
f931f3f1bf
|
Separated VoxelmanLibrary into 2 different classes.
|
2019-11-09 17:26:16 +01:00 |
|
|
63c7c0536c
|
Fixed a memleak.
|
2019-08-14 00:29:28 +02:00 |
|
|
2ed334dade
|
Now Voxel Surfaces work again.
|
2019-08-11 22:28:26 +02:00 |
|
|
9ae53b157c
|
Started cleaning up VoxelSurface.
|
2019-08-11 15:29:32 +02:00 |
|
|
d7b949e8b8
|
Work on uv mapping.
|
2019-06-09 20:59:54 +02:00 |
|
|
7b99cff1dd
|
Cleaned up VoxelSurface a bit.
|
2019-06-01 00:11:59 +02:00 |
|
|
bc9896b695
|
Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later.
|
2019-05-31 22:54:31 +02:00 |
|