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fe4a83b909
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Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks.
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2022-02-08 12:36:37 +01:00 |
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547aeaad4d
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Fix compile for 4.0.
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2021-02-06 11:51:50 +01:00 |
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2dec05f80f
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Also renamed the channel-related methods in VoxelChunk.
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2020-10-27 12:45:15 +01:00 |
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ba0c1bc820
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Added a flat level generator.
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2020-04-17 15:29:36 +02:00 |
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9da5d2e2d0
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VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder.
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2020-04-02 21:28:19 +02:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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a67d0393ca
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Clang format.
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2020-01-09 04:29:05 +01:00 |
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1003a393e6
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More work.
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2019-11-19 16:33:06 +01:00 |
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d2566ab82b
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gdscript->c++ conversions.
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2019-11-19 14:42:21 +01:00 |
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5eb5249147
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Level generator skeleton class.
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2019-09-03 13:52:32 +02:00 |
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