Commit Graph

413 Commits

Author SHA1 Message Date
115750a66f Added 2 voxel meshers from godot_voxel. 2019-06-10 01:41:57 +02:00
d7b949e8b8 Work on uv mapping. 2019-06-09 20:59:54 +02:00
71de54d9a0 Now voxelman can actually make meshes. 2019-06-08 19:47:17 +02:00
b50c9be4e7 More cleanup, and fixed a misunderstanding. 2019-06-08 01:28:39 +02:00
ba05f93aa2 -Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
2019-06-07 19:13:07 +02:00
9fb6a4e1c1 Progress on getting voxelman to work again, also cleanups. 2019-06-07 01:33:41 +02:00
7b99cff1dd Cleaned up VoxelSurface a bit. 2019-06-01 00:11:59 +02:00
b5bdecf95a Added VoxelBuffer to the build. 2019-05-31 23:57:56 +02:00
e2c8c5c2ca Added in 2 more classes and the updated vector3i from https://github.com/Zylann/godot_voxel. Also added their license to the top of these files. 2019-05-31 23:28:33 +02:00
4d73c7e9c6 Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
bc9896b695 Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later. 2019-05-31 22:54:31 +02:00
9106cae56c Added a .gitignore, and the basic module setup stuff. 2019-05-31 18:26:36 +02:00
c89fe9d7f0
Initial commit 2019-05-31 18:12:27 +02:00