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88ab910eb8
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Brought back the old Prop implementation, and PropTool, because not only this implementation was already done, it will work better than spawning possibly thousands of nodes with the props module, but I also found a way to eventually make it more user friendly.
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2020-06-22 21:49:58 +02:00 |
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dd0fa1d7ea
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Cleaned up the prop spawning api in chunk and world.
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2020-04-15 13:06:45 +02:00 |
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2d2b7c8c3e
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Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later.
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2020-04-04 17:22:07 +02:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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2c49d2e8d9
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Renamed VoxelmanProp to PropData.
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2019-11-07 21:32:31 +01:00 |
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f23f3122a4
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Better snap axis defaults.
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2019-11-06 13:44:22 +01:00 |
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440b4eadfb
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Added a Texture property to VoxelChunkPropData aswell.
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2019-11-05 21:27:31 +01:00 |
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8e4e65371d
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Typo fixes.
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2019-10-16 00:50:30 +02:00 |
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fd3a162126
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Reworked the way chung handles props, and made chunk building fully scriptable.
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2019-10-10 23:51:05 +02:00 |
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