|
a01988fb06
|
Update initialization of all 3 VoxelWorld implementations to use the new style. (It is not yet enabled.)
|
2022-02-09 12:45:32 +01:00 |
|
|
fe4a83b909
|
Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks.
|
2022-02-08 12:36:37 +01:00 |
|
|
2dec05f80f
|
Also renamed the channel-related methods in VoxelChunk.
|
2020-10-27 12:45:15 +01:00 |
|
|
1d1fdf5c56
|
Same treatment to jobs in VoxelChunk.
|
2020-10-26 18:29:05 +01:00 |
|
|
7311297906
|
Chunks that are stored inside worlds in scenes will properly generate their meshes now on load. Had to change _create_chunk a bit, now it will be called for all chunks, and it needs to check whether it has to init jobs or not.
|
2020-10-24 22:18:23 +02:00 |
|
|
0e4e59e970
|
Remove create_mesher and _create_mesher from chunks. Mesher creating now should be handled by the world itself in _create_chunk. This makes worlds able to use different chunk mesher setups for different parts of a world. Also this cust down the amount of classes that you need to create if you are implementing a new mesher.
|
2020-10-06 19:43:49 +02:00 |
|
|
235943f7ca
|
Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups.
|
2020-10-02 23:47:39 +02:00 |
|
|
21d135fb0b
|
Now chunk can only have one prop mesher.
|
2020-06-28 20:04:40 +02:00 |
|
|
1d51be2f0b
|
Moved 4.0 compatibility code into a new defines.h (like in ESS).
|
2020-05-23 10:34:47 +02:00 |
|
|
6e9a952a2a
|
Implemented liquid meshing.
|
2020-04-20 00:31:46 +02:00 |
|
|
a722f807fe
|
Fix building for 3.2.
|
2020-04-09 15:45:51 +02:00 |
|
|
073e1aeb97
|
Fix build for 4.0.
|
2020-04-09 12:34:39 +02:00 |
|
|
b4c61ac674
|
Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this.
|
2020-04-06 13:41:45 +02:00 |
|
|
25da88da19
|
Add the ability to get or set a channel compressed.
|
2020-04-05 22:07:52 +02:00 |
|
|
dfee0a7786
|
Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings.
|
2020-04-05 01:36:41 +02:00 |
|