Commit Graph

14 Commits

Author SHA1 Message Date
f4ba38ecd0 Same treatment to the mesh related methods in VoxelChunkDefault. 2020-10-27 19:04:20 +01:00
851b4efb52 Same change to the collider-related method in VoxelChunk. 2020-10-26 17:24:22 +01:00
98155939c2 Renamed the mesh data resource getters in VoxelChunk to a new format, where the mesh_data_resource in the name is a prefix and not a postfix. This makes VoxelChunk's in engine documentation much more usable. 2020-10-26 16:52:38 +01:00
9824738095 Make sure VoxelPropJob calls next job and sets itself to complete properly on every codepath. 2020-10-20 22:04:29 +02:00
50701f1740 Also add the new lod generation code to the prop job. 2020-10-20 17:10:26 +02:00
9de15f0b0f Uncomment a mesh data resource check. Also handle if phase gets too high in VoxelTerrarinJob. 2020-10-07 11:54:30 +02:00
3add3daef4 VoxelPropJob now works. 2020-10-06 19:24:58 +02:00
989e82b332 Small cleanups. 2020-10-06 12:29:16 +02:00
08c2fc8fc1 More work on the logic. 2020-10-03 21:58:24 +02:00
235943f7ca Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups. 2020-10-02 23:47:39 +02:00
43bb7dfa66 Add back the next_phase call into the new jobs. 2020-10-02 14:53:45 +02:00
3f04002453 Fix errors with bindings 2020-10-02 12:24:00 +02:00
643f76f7e8 Also add the reset code to VoxelPropJob. 2020-10-01 23:51:10 +02:00
8ff53e4299 Added VoxelPropJob. 2020-10-01 23:43:04 +02:00