|
eea8309352
|
Implement texture scale for the blocky mesher. Also added an option to add vertex colors even whe n lighting is off.
|
2020-08-26 00:11:32 +02:00 |
|
|
1d51be2f0b
|
Moved 4.0 compatibility code into a new defines.h (like in ESS).
|
2020-05-23 10:34:47 +02:00 |
|
|
073e1aeb97
|
Fix build for 4.0.
|
2020-04-09 12:34:39 +02:00 |
|
|
81dc8bcb36
|
Don't bake colors, if lighting is disabled.
|
2020-04-06 14:23:49 +02:00 |
|
|
b9ba0c0bf9
|
Moved _bake_colors and _bake_liquid_colors into VoxelMesherDefault. Also made the other meshers inherit it.
|
2020-04-06 14:21:46 +02:00 |
|
|
b4c61ac674
|
Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this.
|
2020-04-06 13:41:45 +02:00 |
|