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235943f7ca
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Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups.
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2020-10-02 23:47:39 +02:00 |
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eea8309352
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Implement texture scale for the blocky mesher. Also added an option to add vertex colors even whe n lighting is off.
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2020-08-26 00:11:32 +02:00 |
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5938f7f783
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Now the type and isolevel channels are customizable in the meshers.
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2020-08-21 20:02:22 +02:00 |
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e07bb3850d
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Now the blocky mesher will not mesh the liquid blocks.
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2020-04-19 23:48:59 +02:00 |
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59b5086113
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Fix potential crash in the blocky mesher.
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2020-04-17 14:32:52 +02:00 |
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7c0390de74
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The air block is not required anymore. Also Implemented the sidebar for world editor. And fixed a naming error for a virtual method in the merger library.
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2020-04-17 00:37:22 +02:00 |
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f6ed4505e7
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Fixed indexing in the blocky voxel mesher.
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2020-04-10 13:38:34 +02:00 |
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69cc6e0b77
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Better block positions for the blocky mesher.
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2020-04-09 22:06:02 +02:00 |
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f7842e1ab2
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The blocky mesher is a lot faster now.
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2020-04-07 14:23:20 +02:00 |
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b4c61ac674
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Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this.
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2020-04-06 13:41:45 +02:00 |
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37517c2e18
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Implemented blocky meshing.
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2020-04-05 17:15:08 +02:00 |
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dfee0a7786
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Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings.
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2020-04-05 01:36:41 +02:00 |
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