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Relintai
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voxelman
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2024-11-22 10:57:30 +01:00
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2 Commits
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Relintai
9da5d2e2d0
VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder.
2020-04-02 21:28:19 +02:00
Relintai
d0578c24d4
Separated VoxelStructure into 2 classes, and made it scriptable.
2020-03-19 13:08:58 +01:00