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541abb954d
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Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example.
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2020-03-29 20:19:38 +02:00 |
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919080a1b5
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Added props top the merger library, also it will now merge together all added prop textures. Also api cleanups.
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2020-02-16 02:54:17 +01:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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2b369f5be8
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Made material texture setup scriptable.
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2019-11-25 12:03:45 +01:00 |
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7075da44eb
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Bit more work on the bindings.
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2019-11-10 22:18:31 +01:00 |
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e0deb2ea66
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Added liquid, and clutter mesh allocations into Chunk, also related modifications.
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2019-11-10 13:42:59 +01:00 |
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3b722e24f9
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Added binds for liquids.
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2019-11-09 23:39:19 +01:00 |
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f931f3f1bf
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Separated VoxelmanLibrary into 2 different classes.
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2019-11-09 17:26:16 +01:00 |
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34e0252066
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Ran into an example of binding variant arrays with a specific type, so now the voxel surface array is bound like that.
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2019-09-06 04:31:57 +02:00 |
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2ed334dade
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Now Voxel Surfaces work again.
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2019-08-11 22:28:26 +02:00 |
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029f241005
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Implemented props.
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2019-07-18 18:56:42 +02:00 |
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bc9896b695
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Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later.
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2019-05-31 22:54:31 +02:00 |
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