Commit Graph

20 Commits

Author SHA1 Message Date
a67d0393ca Clang format. 2020-01-09 04:29:05 +01:00
2b369f5be8 Made material texture setup scriptable. 2019-11-25 12:03:45 +01:00
7075da44eb Bit more work on the bindings. 2019-11-10 22:18:31 +01:00
e0deb2ea66 Added liquid, and clutter mesh allocations into Chunk, also related modifications. 2019-11-10 13:42:59 +01:00
c674a8c045 Added chunk states, and dirty flag to Chunk. 2019-11-10 03:10:42 +01:00
f82076e9c2 More work on clutter. 2019-11-10 02:42:31 +01:00
3b722e24f9 Added binds for liquids. 2019-11-09 23:39:19 +01:00
fd48f195c6 Implemented the Merger Voxel Library. 2019-11-09 21:51:40 +01:00
cb91888f2a Added VoxelmanLibraryMerger. (A copy of the simple library at the moment.) 2019-11-09 18:36:17 +01:00
f931f3f1bf Separated VoxelmanLibrary into 2 different classes. 2019-11-09 17:26:16 +01:00
c1b0be11bd Fixed the new property's hint. 2019-09-06 18:40:28 +02:00
249e4e5f81 Crash fix. 2019-09-06 04:37:08 +02:00
34e0252066 Ran into an example of binding variant arrays with a specific type, so now the voxel surface array is bound like that. 2019-09-06 04:31:57 +02:00
63c7c0536c Fixed a memleak. 2019-08-14 00:29:28 +02:00
2ed334dade Now Voxel Surfaces work again. 2019-08-11 22:28:26 +02:00
9ae53b157c Started cleaning up VoxelSurface. 2019-08-11 15:29:32 +02:00
029f241005 Implemented props. 2019-07-18 18:56:42 +02:00
d7b949e8b8 Work on uv mapping. 2019-06-09 20:59:54 +02:00
7b99cff1dd Cleaned up VoxelSurface a bit. 2019-06-01 00:11:59 +02:00
bc9896b695 Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later. 2019-05-31 22:54:31 +02:00