Commit Graph

13 Commits

Author SHA1 Message Date
c694c04768 Ported TerrainMesherJobStep from Terraman 2022-02-08 22:53:50 +01:00
3410575387 Ported the Material Cache and the VoxelLibraryMergerPCM classes from Terraman. 2022-02-08 22:47:06 +01:00
fe4a83b909 Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
014e6919c8 Sync classref with current source. Also add VoxelChunkCubic to config.py. 2020-06-20 23:32:55 +02:00
cc90d3b54b Removed the Transvoxel Mesher. 2020-06-12 18:02:46 +02:00
23e5f1cedf Sync classref with current source. 2020-04-20 17:37:01 +02:00
ab26a7627a Added a blocky liquid mesher. (It's just a copy of the normal blocky mesher for now.) 2020-04-19 23:02:37 +02:00
23c4321d71 Added missing classes to config.py, and sync classref with the current source. 2020-04-18 02:33:05 +02:00
17b033e707 Sync classref with the current source. 2020-04-14 16:59:01 +02:00
04b68ff62d Sync classref with the current source. 2020-04-03 09:35:45 +02:00
482ff87fe1 Update the class list in config.py, and sync classref to the current source. 2020-03-22 01:09:29 +01:00
ac18664fae Doc setup. 2019-12-25 14:08:20 +01:00
4d73c7e9c6 Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00