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c694c04768
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Ported TerrainMesherJobStep from Terraman
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2022-02-08 22:53:50 +01:00 |
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3410575387
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Ported the Material Cache and the VoxelLibraryMergerPCM classes from Terraman.
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2022-02-08 22:47:06 +01:00 |
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fe4a83b909
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Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks.
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2022-02-08 12:36:37 +01:00 |
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014e6919c8
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Sync classref with current source. Also add VoxelChunkCubic to config.py.
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2020-06-20 23:32:55 +02:00 |
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cc90d3b54b
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Removed the Transvoxel Mesher.
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2020-06-12 18:02:46 +02:00 |
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23e5f1cedf
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Sync classref with current source.
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2020-04-20 17:37:01 +02:00 |
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ab26a7627a
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Added a blocky liquid mesher. (It's just a copy of the normal blocky mesher for now.)
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2020-04-19 23:02:37 +02:00 |
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23c4321d71
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Added missing classes to config.py, and sync classref with the current source.
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2020-04-18 02:33:05 +02:00 |
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17b033e707
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Sync classref with the current source.
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2020-04-14 16:59:01 +02:00 |
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04b68ff62d
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Sync classref with the current source.
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2020-04-03 09:35:45 +02:00 |
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482ff87fe1
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Update the class list in config.py, and sync classref to the current source.
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2020-03-22 01:09:29 +01:00 |
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ac18664fae
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Doc setup.
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2019-12-25 14:08:20 +01:00 |
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4d73c7e9c6
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Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much.
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2019-05-31 23:03:38 +02:00 |
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