diff --git a/SCsub b/SCsub index 2bb6c40..123dcd9 100644 --- a/SCsub +++ b/SCsub @@ -78,6 +78,7 @@ sources = [ "world/jobs/voxel_job.cpp", "world/jobs/voxel_terrain_job.cpp", + "world/jobs/voxel_mesher_job_step.cpp", "world/jobs/voxel_light_job.cpp", "world/jobs/voxel_prop_job.cpp", ] diff --git a/config.py b/config.py index 5d24018..4a5d879 100644 --- a/config.py +++ b/config.py @@ -64,6 +64,7 @@ def get_doc_classes(): "VoxelTerrainJob", "VoxelLightJob", "VoxelPropJob", + "VoxelMesherJobStep", ] diff --git a/doc_classes/VoxelMesherJobStep.xml b/doc_classes/VoxelMesherJobStep.xml new file mode 100644 index 0000000..52fd904 --- /dev/null +++ b/doc_classes/VoxelMesherJobStep.xml @@ -0,0 +1,41 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/register_types.cpp b/register_types.cpp index 3d78d65..aaa2990 100644 --- a/register_types.cpp +++ b/register_types.cpp @@ -79,6 +79,7 @@ SOFTWARE. #include "world/jobs/voxel_light_job.h" #include "world/jobs/voxel_prop_job.h" #include "world/jobs/voxel_terrain_job.h" +#include "world/jobs/voxel_mesher_job_step.h" void register_voxelman_types() { ClassDB::register_class(); @@ -135,6 +136,7 @@ void register_voxelman_types() { ClassDB::register_class(); ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); diff --git a/world/jobs/voxel_mesher_job_step.cpp b/world/jobs/voxel_mesher_job_step.cpp new file mode 100644 index 0000000..cc4afd3 --- /dev/null +++ b/world/jobs/voxel_mesher_job_step.cpp @@ -0,0 +1,123 @@ +/* +Copyright (c) 2019-2022 Péter Magyar + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "voxel_mesher_job_step.h" + +const String VoxelMesherJobStep::BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE = "Normal,Normal LOD,Drop UV2,Merge Verts,Bake Texture,Simplify Mesh"; + +VoxelMesherJobStep::VoxelMesherJobStepType VoxelMesherJobStep::get_job_type() const { + return _job_type; +} +void VoxelMesherJobStep::set_job_type(const VoxelMesherJobStep::VoxelMesherJobStepType value) { + _job_type = value; +} + +int VoxelMesherJobStep::get_lod_index() const { + return _lod_index; +} +void VoxelMesherJobStep::set_lod_index(const int value) { + _lod_index = value; +} + +#ifdef MESH_UTILS_PRESENT +Ref VoxelMesherJobStep::get_fqms() { + return _fqms; +} +void VoxelMesherJobStep::set_fqms(const Ref &val) { + _fqms = val; +} + +float VoxelMesherJobStep::get_simplification_step_ratio() const { + return _simplification_step_ratio; +} +void VoxelMesherJobStep::set_simplification_step_ratio(const float value) { + _simplification_step_ratio = value; +} + +int VoxelMesherJobStep::get_simplification_steps() const { + return _simplification_steps; +} +void VoxelMesherJobStep::set_simplification_steps(const int value) { + _simplification_steps = value; +} + +float VoxelMesherJobStep::get_simplification_agressiveness() const { + return _simplification_agressiveness; +} +void VoxelMesherJobStep::set_simplification_agressiveness(const float value) { + _simplification_agressiveness = value; +} + +#endif + +VoxelMesherJobStep::VoxelMesherJobStep() { + _job_type = TYPE_NORMAL; + _lod_index = 0; + +#ifdef MESH_UTILS_PRESENT + _simplification_step_ratio = 0.8; + _simplification_steps = 2; + _simplification_agressiveness = 7; +#endif +} + +VoxelMesherJobStep::~VoxelMesherJobStep() { +#ifdef MESH_UTILS_PRESENT + _fqms.unref(); +#endif +} + +void VoxelMesherJobStep::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_job_type"), &VoxelMesherJobStep::get_job_type); + ClassDB::bind_method(D_METHOD("set_job_type", "value"), &VoxelMesherJobStep::set_job_type); + ADD_PROPERTY(PropertyInfo(Variant::INT, "job_type", PROPERTY_HINT_ENUM, VoxelMesherJobStep::BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE), "set_job_type", "get_job_type"); + + ClassDB::bind_method(D_METHOD("get_lod_index"), &VoxelMesherJobStep::get_lod_index); + ClassDB::bind_method(D_METHOD("set_lod_index", "value"), &VoxelMesherJobStep::set_lod_index); + ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_index"), "set_lod_index", "get_lod_index"); + +#ifdef MESH_UTILS_PRESENT + ClassDB::bind_method(D_METHOD("get_fqms"), &VoxelMesherJobStep::get_fqms); + ClassDB::bind_method(D_METHOD("set_fqms", "value"), &VoxelMesherJobStep::set_fqms); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fqms", PROPERTY_HINT_RESOURCE_TYPE, "FastQuadraticMeshSimplifier"), "set_fqms", "get_fqms"); + + ClassDB::bind_method(D_METHOD("get_simplification_step_ratio"), &VoxelMesherJobStep::get_simplification_step_ratio); + ClassDB::bind_method(D_METHOD("set_simplification_step_ratio", "value"), &VoxelMesherJobStep::set_simplification_step_ratio); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_step_ratio"), "set_simplification_step_ratio", "get_simplification_step_ratio"); + + ClassDB::bind_method(D_METHOD("get_simplification_steps"), &VoxelMesherJobStep::get_simplification_steps); + ClassDB::bind_method(D_METHOD("set_simplification_steps", "value"), &VoxelMesherJobStep::set_simplification_steps); + ADD_PROPERTY(PropertyInfo(Variant::INT, "simplification_steps"), "set_simplification_steps", "get_simplification_steps"); + + ClassDB::bind_method(D_METHOD("get_simplification_agressiveness"), &VoxelMesherJobStep::get_simplification_agressiveness); + ClassDB::bind_method(D_METHOD("set_simplification_agressiveness", "value"), &VoxelMesherJobStep::set_simplification_agressiveness); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_agressiveness"), "set_simplification_agressiveness", "get_simplification_agressiveness"); +#endif + + BIND_ENUM_CONSTANT(TYPE_NORMAL); + BIND_ENUM_CONSTANT(TYPE_NORMAL_LOD); + BIND_ENUM_CONSTANT(TYPE_DROP_UV2); + BIND_ENUM_CONSTANT(TYPE_MERGE_VERTS); + BIND_ENUM_CONSTANT(TYPE_BAKE_TEXTURE); + BIND_ENUM_CONSTANT(TYPE_SIMPLIFY_MESH); + BIND_ENUM_CONSTANT(TYPE_OTHER); +} diff --git a/world/jobs/voxel_mesher_job_step.h b/world/jobs/voxel_mesher_job_step.h new file mode 100644 index 0000000..e3c06ce --- /dev/null +++ b/world/jobs/voxel_mesher_job_step.h @@ -0,0 +1,100 @@ +/* +Copyright (c) 2019-2022 Péter Magyar + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#ifndef VOXEL_MESHER_JOB_STEP_H +#define VOXEL_MESHER_JOB_STEP_H + +#include "core/version.h" + +#if VERSION_MAJOR > 3 +#include "core/object/ref_counted.h" +#ifndef Reference +#define Reference RefCounted +#endif +#else +#include "core/reference.h" +#endif + +#ifdef MESH_UTILS_PRESENT +#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h" +#endif + +class VoxelMesherJobStep : public Reference { + GDCLASS(VoxelMesherJobStep, Reference); + +public: + //todo add: + //type generate lighting, + //type skip (this would leave the mesh empty) + //type previous mesh (this would set the previous mesh's rid to the current lod level) + enum VoxelMesherJobStepType { + TYPE_NORMAL = 0, + TYPE_NORMAL_LOD, + TYPE_DROP_UV2, + TYPE_MERGE_VERTS, + TYPE_BAKE_TEXTURE, + TYPE_SIMPLIFY_MESH, + TYPE_OTHER, + }; + + static const String BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE; + + VoxelMesherJobStepType get_job_type() const; + void set_job_type(const VoxelMesherJobStepType value); + + int get_lod_index() const; + void set_lod_index(const int value); + + #ifdef MESH_UTILS_PRESENT + Ref get_fqms(); + void set_fqms(const Ref &val); + + float get_simplification_step_ratio() const; + void set_simplification_step_ratio(const float value); + + int get_simplification_steps() const; + void set_simplification_steps(const int value); + + float get_simplification_agressiveness() const; + void set_simplification_agressiveness(const float value); + #endif + + VoxelMesherJobStep(); + ~VoxelMesherJobStep(); + +protected: + static void _bind_methods(); + + VoxelMesherJobStepType _job_type; + int _lod_index; + + #ifdef MESH_UTILS_PRESENT + Ref _fqms; + float _simplification_step_ratio; + int _simplification_steps; + float _simplification_agressiveness; + #endif +}; + +VARIANT_ENUM_CAST(VoxelMesherJobStep::VoxelMesherJobStepType); + +#endif