diff --git a/README.md b/README.md index 4ac65b8..046d268 100644 --- a/README.md +++ b/README.md @@ -6,8 +6,16 @@ This is an engine module! Which means that you will need to compile it into Godo You can find a demonstration project here: https://github.com/Relintai/the_tower -It supports both godot 3.2 and 4.0 (master [last tested commit](https://github.com/godotengine/godot/commit/b7e10141197fdd9b0dbc4cfa7890329510d36540)). Note that since 4.0 is still in very early stages I only -check whether it works from time to time. +## Godot Version Support + +I'm currently mostly using [Terraman](https://github.com/Relintai/terraman) instead of this, so it might get temporarily a bit behind.\ +If compile breaks, and I don't notice please report. + +3.2 - Will likely work, probably needs changes by now. (TODO check.)\ +3.3 - Will more likely work, might need smaller changes by now. (TODO check.)\ +3.4 - Should work without any issues. (TODO check.)\ +3.x - Works. [last tested commit](6ea58db2d849d9ca0ccee5bc6a6d2b919d404bc1)\ +4.0 - Have been fixing support from time to time. Currently it won't build. Mostly done with the fix though. ## Optional Dependencies @@ -165,8 +173,8 @@ First make sure that you can compile godot. See the official docs: https://docs. 1. Clone the engine if you haven't already: -If you want Godot 3.2: -```git clone -b 3.2 https://github.com/godotengine/godot.git godot``` +If you want Godot 3.x: +```git clone -b 3.x https://github.com/godotengine/godot.git godot``` If you want Godot 4.0: ```git clone https://github.com/godotengine/godot.git godot```