Removed warning about apis, its not that relevant anymore. Also added link to the mentioned main game.

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Relintai 2019-12-25 14:30:20 +01:00
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A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript). A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript).
Be warned! API breakages still happen a lot, only use thes module, if that's okay with you!
This module have dependencies to some of my other engine modules, these will be made optional later, for now you will need to install them as well. This module have dependencies to some of my other engine modules, these will be made optional later, for now you will need to install them as well.
For now, my main game project has the implementation of the transvoxel mesher. The cubic mesher should be usable out of the box. For now, my main game project (https://github.com/Relintai/broken_seals -> voxelman folder) has the implementation of the transvoxel mesher. The cubic mesher should be usable out of the box.
The cubic mesher is just an algorithm that I made up, to have voxel cubes, that can use the actual 3d fill values from the chunk. The cubic mesher is just an algorithm that I made up, to have voxel cubes, that can use the actual 3d fill values from the chunk.