From a449a410372b4e79328b73dbfa5e7152d47f2a28 Mon Sep 17 00:00:00 2001 From: Relintai Date: Wed, 25 Dec 2019 14:30:20 +0100 Subject: [PATCH] Removed warning about apis, its not that relevant anymore. Also added link to the mentioned main game. --- README.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/README.md b/README.md index d3487ba..199c116 100644 --- a/README.md +++ b/README.md @@ -2,11 +2,9 @@ A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript). -Be warned! API breakages still happen a lot, only use thes module, if that's okay with you! - This module have dependencies to some of my other engine modules, these will be made optional later, for now you will need to install them as well. -For now, my main game project has the implementation of the transvoxel mesher. The cubic mesher should be usable out of the box. +For now, my main game project (https://github.com/Relintai/broken_seals -> voxelman folder) has the implementation of the transvoxel mesher. The cubic mesher should be usable out of the box. The cubic mesher is just an algorithm that I made up, to have voxel cubes, that can use the actual 3d fill values from the chunk.