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Removed warning about apis, its not that relevant anymore. Also added link to the mentioned main game.
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A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript).
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A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript).
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Be warned! API breakages still happen a lot, only use thes module, if that's okay with you!
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This module have dependencies to some of my other engine modules, these will be made optional later, for now you will need to install them as well.
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This module have dependencies to some of my other engine modules, these will be made optional later, for now you will need to install them as well.
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For now, my main game project has the implementation of the transvoxel mesher. The cubic mesher should be usable out of the box.
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For now, my main game project (https://github.com/Relintai/broken_seals -> voxelman folder) has the implementation of the transvoxel mesher. The cubic mesher should be usable out of the box.
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The cubic mesher is just an algorithm that I made up, to have voxel cubes, that can use the actual 3d fill values from the chunk.
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The cubic mesher is just an algorithm that I made up, to have voxel cubes, that can use the actual 3d fill values from the chunk.
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