Fix build.

This commit is contained in:
Relintai 2019-12-24 03:22:17 +01:00
parent ce4020962e
commit 8e02dcb9e8
4 changed files with 4 additions and 4 deletions

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@ -17,7 +17,7 @@
#include "scene/resources/concave_polygon_shape.h" #include "scene/resources/concave_polygon_shape.h"
#include "../library/voxelman_library.h" #include "../library/voxelman_library.h"
#include "../../entity_spell_system/meshes/mesh_data_resource.h" #include "../../mesh_data_resource/mesh_data_resource.h"
const double PI_2 = 3.141592653589793238463 / 2; const double PI_2 = 3.141592653589793238463 / 2;
const double PI = 3.141592653589793238463; const double PI = 3.141592653589793238463;

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@ -6,7 +6,7 @@
#include "scene/resources/texture.h" #include "scene/resources/texture.h"
#include "../../entity_spell_system/meshes/mesh_data_resource.h" #include "../../mesh_data_resource/mesh_data_resource.h"
class PropDataMesh : public PropDataEntry { class PropDataMesh : public PropDataEntry {
GDCLASS(PropDataMesh, PropDataEntry); GDCLASS(PropDataMesh, PropDataEntry);

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@ -26,7 +26,7 @@
#include "../library/voxel_surface.h" #include "../library/voxel_surface.h"
#include "../library/voxelman_library.h" #include "../library/voxelman_library.h"
#include "../../entity_spell_system/meshes/mesh_data_resource.h" #include "../../mesh_data_resource/mesh_data_resource.h"
#include "../props/prop_data.h" #include "../props/prop_data.h"
#include "../props/prop_data_entry.h" #include "../props/prop_data_entry.h"
#include "../props/prop_data_scene.h" #include "../props/prop_data_scene.h"

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@ -8,7 +8,7 @@
#include "scene/resources/packed_scene.h" #include "scene/resources/packed_scene.h"
#include "../props/prop_data.h" #include "../props/prop_data.h"
#include "../props/prop_data_light.h" #include "../props/prop_data_light.h"
#include "../../entity_spell_system/meshes/mesh_data_resource.h" #include "../../mesh_data_resource/mesh_data_resource.h"
class VoxelChunkPropData : public Reference { class VoxelChunkPropData : public Reference {
GDCLASS(VoxelChunkPropData, Reference); GDCLASS(VoxelChunkPropData, Reference);