From 8e02dcb9e809010cb961629dcb44854c8d18b012 Mon Sep 17 00:00:00 2001 From: Relintai Date: Tue, 24 Dec 2019 03:22:17 +0100 Subject: [PATCH] Fix build. --- meshers/voxel_mesher.h | 2 +- props/prop_data_mesh.h | 2 +- world/voxel_chunk.h | 2 +- world/voxel_chunk_prop_data.h | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/meshers/voxel_mesher.h b/meshers/voxel_mesher.h index 57a9e86..d351b03 100644 --- a/meshers/voxel_mesher.h +++ b/meshers/voxel_mesher.h @@ -17,7 +17,7 @@ #include "scene/resources/concave_polygon_shape.h" #include "../library/voxelman_library.h" -#include "../../entity_spell_system/meshes/mesh_data_resource.h" +#include "../../mesh_data_resource/mesh_data_resource.h" const double PI_2 = 3.141592653589793238463 / 2; const double PI = 3.141592653589793238463; diff --git a/props/prop_data_mesh.h b/props/prop_data_mesh.h index 1a0927e..285be48 100644 --- a/props/prop_data_mesh.h +++ b/props/prop_data_mesh.h @@ -6,7 +6,7 @@ #include "scene/resources/texture.h" -#include "../../entity_spell_system/meshes/mesh_data_resource.h" +#include "../../mesh_data_resource/mesh_data_resource.h" class PropDataMesh : public PropDataEntry { GDCLASS(PropDataMesh, PropDataEntry); diff --git a/world/voxel_chunk.h b/world/voxel_chunk.h index e378106..e547a6f 100644 --- a/world/voxel_chunk.h +++ b/world/voxel_chunk.h @@ -26,7 +26,7 @@ #include "../library/voxel_surface.h" #include "../library/voxelman_library.h" -#include "../../entity_spell_system/meshes/mesh_data_resource.h" +#include "../../mesh_data_resource/mesh_data_resource.h" #include "../props/prop_data.h" #include "../props/prop_data_entry.h" #include "../props/prop_data_scene.h" diff --git a/world/voxel_chunk_prop_data.h b/world/voxel_chunk_prop_data.h index 27d1adc..a75faec 100644 --- a/world/voxel_chunk_prop_data.h +++ b/world/voxel_chunk_prop_data.h @@ -8,7 +8,7 @@ #include "scene/resources/packed_scene.h" #include "../props/prop_data.h" #include "../props/prop_data_light.h" -#include "../../entity_spell_system/meshes/mesh_data_resource.h" +#include "../../mesh_data_resource/mesh_data_resource.h" class VoxelChunkPropData : public Reference { GDCLASS(VoxelChunkPropData, Reference);