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Small improvement to the readme.
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@ -19,8 +19,8 @@ If compile breaks, and I don't notice please report.
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## Optional Dependencies
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## Optional Dependencies
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`https://github.com/Relintai/thread_pool`: Threaded chunk generation. Without this Voxel is single threaded! \
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`https://github.com/Relintai/thread_pool`: Threaded chunk generation. Without this Voxelman is single threaded! \
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`https://github.com/Relintai/texture_packer`: You get access to [VoxelLibraryMerger](#voxellibrarymerger). \
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`https://github.com/Relintai/texture_packer`: You get access to [VoxelLibraryMerger](#voxellibrarymerger) and [VoxelLibraryMergerPCM](#voxellibrarymergerpcm). \
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`https://github.com/Relintai/mesh_data_resource`: You get access to a bunch of properties, and methods that can manipulate meshes.\
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`https://github.com/Relintai/mesh_data_resource`: You get access to a bunch of properties, and methods that can manipulate meshes.\
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`https://github.com/Relintai/props`: You get access to a bunch of properties, and methods that can manipulate, and use props.\
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`https://github.com/Relintai/props`: You get access to a bunch of properties, and methods that can manipulate, and use props.\
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`https://github.com/Relintai/mesh_utils`: Lets you use lod levels higher than 4 by default.
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`https://github.com/Relintai/mesh_utils`: Lets you use lod levels higher than 4 by default.
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@ -55,7 +55,9 @@ You will only have this if your godot also contains https://github.com/Relintai/
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You can assign any texture to your surfaces with this, and it will merge them together.
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You can assign any texture to your surfaces with this, and it will merge them together.
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### VoxelLibraryMergerPCM (PCM = Per Chunk Material)
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### VoxelLibraryMergerPCM
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(PCM = Per Chunk Material)
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You will only have this if your godot also contains https://github.com/Relintai/texture_packer
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You will only have this if your godot also contains https://github.com/Relintai/texture_packer
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