Small improvement to the readme.

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Relintai 2022-02-11 12:11:57 +01:00
parent 8431e73353
commit 447db3a131

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@ -19,8 +19,8 @@ If compile breaks, and I don't notice please report.
## Optional Dependencies ## Optional Dependencies
`https://github.com/Relintai/thread_pool`: Threaded chunk generation. Without this Voxel is single threaded! \ `https://github.com/Relintai/thread_pool`: Threaded chunk generation. Without this Voxelman is single threaded! \
`https://github.com/Relintai/texture_packer`: You get access to [VoxelLibraryMerger](#voxellibrarymerger). \ `https://github.com/Relintai/texture_packer`: You get access to [VoxelLibraryMerger](#voxellibrarymerger) and [VoxelLibraryMergerPCM](#voxellibrarymergerpcm). \
`https://github.com/Relintai/mesh_data_resource`: You get access to a bunch of properties, and methods that can manipulate meshes.\ `https://github.com/Relintai/mesh_data_resource`: You get access to a bunch of properties, and methods that can manipulate meshes.\
`https://github.com/Relintai/props`: You get access to a bunch of properties, and methods that can manipulate, and use props.\ `https://github.com/Relintai/props`: You get access to a bunch of properties, and methods that can manipulate, and use props.\
`https://github.com/Relintai/mesh_utils`: Lets you use lod levels higher than 4 by default. `https://github.com/Relintai/mesh_utils`: Lets you use lod levels higher than 4 by default.
@ -55,7 +55,9 @@ You will only have this if your godot also contains https://github.com/Relintai/
You can assign any texture to your surfaces with this, and it will merge them together. You can assign any texture to your surfaces with this, and it will merge them together.
### VoxelLibraryMergerPCM (PCM = Per Chunk Material) ### VoxelLibraryMergerPCM
(PCM = Per Chunk Material)
You will only have this if your godot also contains https://github.com/Relintai/texture_packer You will only have this if your godot also contains https://github.com/Relintai/texture_packer