From 33030e485a7c8a8c3921008f915c8acb19b98dee Mon Sep 17 00:00:00 2001 From: Relintai Date: Thu, 8 Oct 2020 11:13:46 +0200 Subject: [PATCH] properly call set_complete in VoxelLightJob. This fixes non-threaded chunk builds. --- world/jobs/voxel_light_job.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/world/jobs/voxel_light_job.cpp b/world/jobs/voxel_light_job.cpp index b875b43..7b01fbd 100644 --- a/world/jobs/voxel_light_job.cpp +++ b/world/jobs/voxel_light_job.cpp @@ -79,9 +79,8 @@ void VoxelLightJob::_execute_phase() { ERR_FAIL_COND(!library.is_valid()); phase_light(); + set_complete(true); next_job(); - - //finish } VoxelLightJob::VoxelLightJob() {