2020-01-31 19:52:37 +01:00
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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2019-05-31 22:54:31 +02:00
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#include "voxel_mesher.h"
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2019-11-18 20:03:40 +01:00
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#include "../world/voxel_chunk.h"
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2020-02-13 14:16:57 +01:00
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int VoxelMesher::get_mesher_index() const {
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return _mesher_index;
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}
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void VoxelMesher::set_mesher_index(const int value) {
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_mesher_index = value;
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}
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2019-07-24 02:14:02 +02:00
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Ref<VoxelmanLibrary> VoxelMesher::get_library() {
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return _library;
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}
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2020-02-13 14:16:57 +01:00
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void VoxelMesher::set_library(const Ref<VoxelmanLibrary> &library) {
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2019-05-31 22:54:31 +02:00
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_library = library;
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}
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2019-11-05 21:22:39 +01:00
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Ref<Material> VoxelMesher::get_material() {
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return _material;
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}
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2020-02-10 23:39:57 +01:00
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void VoxelMesher::set_material(const Ref<Material> &material) {
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2019-11-05 21:22:39 +01:00
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_material = material;
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}
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2019-07-24 02:14:02 +02:00
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float VoxelMesher::get_ao_strength() const {
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return _ao_strength;
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}
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void VoxelMesher::set_ao_strength(float value) {
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_ao_strength = value;
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2019-05-31 22:54:31 +02:00
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}
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2019-07-24 02:14:02 +02:00
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float VoxelMesher::get_base_light_value() const {
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return _base_light_value;
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}
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void VoxelMesher::set_base_light_value(float value) {
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_base_light_value = value;
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}
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2019-06-07 19:13:07 +02:00
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2019-07-24 02:14:02 +02:00
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float VoxelMesher::get_voxel_scale() const {
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return _voxel_scale;
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}
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void VoxelMesher::set_voxel_scale(const float voxel_scale) {
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_voxel_scale = voxel_scale;
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}
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2019-06-07 19:13:07 +02:00
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2019-07-24 02:14:02 +02:00
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int VoxelMesher::get_lod_size() const {
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return _lod_size;
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}
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void VoxelMesher::set_lod_size(const int lod_size) {
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_lod_size = lod_size;
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2019-05-31 22:54:31 +02:00
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}
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2019-11-05 21:22:39 +01:00
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Rect2 VoxelMesher::get_uv_margin() const {
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return _uv_margin;
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}
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void VoxelMesher::set_uv_margin(const Rect2 margin) {
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_uv_margin = margin;
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}
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2020-02-20 13:19:54 +01:00
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Array VoxelMesher::build_mesh() {
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2020-03-04 23:06:30 +01:00
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Array a;
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a.resize(VisualServer::ARRAY_MAX);
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2019-08-11 22:28:26 +02:00
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if (_vertices.size() == 0) {
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//Nothing to do
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2020-02-20 13:19:54 +01:00
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return a;
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2019-08-11 22:28:26 +02:00
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}
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2019-07-18 18:56:42 +02:00
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if (_colors.size() != _vertices.size()) {
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print_error("Colors.size() != vertices.size() -> " + String::num(_colors.size()) + " " + String::num(_vertices.size()));
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2020-01-19 18:25:03 +01:00
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_colors.resize(0);
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2019-07-18 18:56:42 +02:00
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}
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2020-03-04 23:06:30 +01:00
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{
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PoolVector<Vector3> array;
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array.resize(_vertices.size());
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PoolVector<Vector3>::Write w = array.write();
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2020-02-14 19:02:31 +01:00
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2020-03-04 23:06:30 +01:00
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for (int i = 0; i < _vertices.size(); ++i) {
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array.set(i, _vertices[i]);
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2019-05-31 22:54:31 +02:00
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}
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2020-03-04 23:06:30 +01:00
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w.release();
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a[VisualServer::ARRAY_VERTEX] = array;
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}
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if (_normals.size() == 0) {
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generate_normals();
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}
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{
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PoolVector<Vector3> array;
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array.resize(_normals.size());
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PoolVector<Vector3>::Write w = array.write();
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for (int i = 0; i < _normals.size(); ++i) {
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array.set(i, _normals[i]);
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2019-05-31 22:54:31 +02:00
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}
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2020-03-04 23:06:30 +01:00
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w.release();
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a[VisualServer::ARRAY_NORMAL] = array;
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}
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if (_colors.size() > 0) {
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PoolVector<Color> array;
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array.resize(_colors.size());
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PoolVector<Color>::Write w = array.write();
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for (int i = 0; i < _colors.size(); ++i) {
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array.set(i, _colors[i]);
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2019-05-31 22:54:31 +02:00
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}
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2020-03-04 23:06:30 +01:00
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w.release();
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a[VisualServer::ARRAY_COLOR] = array;
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}
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if (_uvs.size() > 0) {
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PoolVector<Vector2> array;
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array.resize(_uvs.size());
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PoolVector<Vector2>::Write w = array.write();
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for (int i = 0; i < _uvs.size(); ++i) {
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array.set(i, _uvs[i]);
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2020-02-13 03:25:47 +01:00
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}
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2020-03-04 23:06:30 +01:00
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w.release();
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a[VisualServer::ARRAY_TEX_UV] = array;
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2019-05-31 22:54:31 +02:00
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}
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2020-03-04 23:06:30 +01:00
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if (_uv2s.size() > 0) {
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PoolVector<Vector2> array;
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array.resize(_uv2s.size());
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PoolVector<Vector2>::Write w = array.write();
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for (int i = 0; i < _uv2s.size(); ++i) {
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array.set(i, _uv2s[i]);
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}
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w.release();
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a[VisualServer::ARRAY_TEX_UV2] = array;
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2019-05-31 22:54:31 +02:00
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}
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2020-03-04 23:06:30 +01:00
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if (_indices.size() > 0) {
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PoolVector<int> array;
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array.resize(_indices.size());
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PoolVector<int>::Write w = array.write();
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for (int i = 0; i < _indices.size(); ++i) {
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array.set(i, _indices[i]);
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}
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w.release();
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a[VisualServer::ARRAY_INDEX] = array;
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2019-07-17 17:01:12 +02:00
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}
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2019-05-31 22:54:31 +02:00
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2020-03-04 23:06:30 +01:00
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return a;
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2019-05-31 22:54:31 +02:00
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}
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2020-02-20 13:44:38 +01:00
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void VoxelMesher::build_mesh_into(RID mesh) {
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ERR_FAIL_COND(mesh == RID());
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VS::get_singleton()->mesh_clear(mesh);
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if (_vertices.size() == 0) {
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//Nothing to do
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return;
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}
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Array arr = build_mesh();
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VisualServer::PRIMITIVE_TRIANGLES, arr);
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if (_material.is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh, 0, _library->get_material()->get_rid());
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}
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2020-03-04 23:06:30 +01:00
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void VoxelMesher::generate_normals(bool p_flip) {
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_normals.resize(_vertices.size());
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for (int i = 0; i < _indices.size(); i += 3) {
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int i0 = _indices[i];
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int i1 = _indices[i + 1];
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int i2 = _indices[i + 2];
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ERR_FAIL_INDEX(i0, _vertices.size());
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ERR_FAIL_INDEX(i1, _vertices.size());
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ERR_FAIL_INDEX(i2, _vertices.size());
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Vector3 v0 = _vertices.get(i0);
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Vector3 v1 = _vertices.get(i1);
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Vector3 v2 = _vertices.get(i2);
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Vector3 normal;
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if (!p_flip)
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normal = Plane(v0, v1, v2).normal;
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else
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normal = Plane(v2, v1, v0).normal;
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_normals.set(i0, normal);
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_normals.set(i1, normal);
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_normals.set(i2, normal);
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}
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}
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2019-05-31 22:54:31 +02:00
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void VoxelMesher::reset() {
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2020-01-19 18:25:03 +01:00
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_vertices.resize(0);
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_normals.resize(0);
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_colors.resize(0);
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_uvs.resize(0);
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_uv2s.resize(0);
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_indices.resize(0);
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_bones.resize(0);
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2019-05-31 22:54:31 +02:00
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}
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2019-11-18 20:03:40 +01:00
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void VoxelMesher::add_chunk_bind(Node *chunk) {
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VoxelChunk *vchunk = Object::cast_to<VoxelChunk>(chunk);
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add_chunk(vchunk);
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}
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void VoxelMesher::add_chunk(VoxelChunk *chunk) {
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ERR_FAIL_COND(!has_method("_add_chunk"));
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2019-11-18 22:22:41 +01:00
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ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
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2019-11-05 21:22:39 +01:00
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2019-11-18 20:03:40 +01:00
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call("_add_chunk", chunk);
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2019-05-31 22:54:31 +02:00
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}
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2019-11-18 20:03:40 +01:00
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void VoxelMesher::add_chunk_liquid_bind(Node *chunk) {
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VoxelChunk *vchunk = Object::cast_to<VoxelChunk>(chunk);
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add_chunk_liquid(vchunk);
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}
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void VoxelMesher::add_chunk_liquid(VoxelChunk *chunk) {
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ERR_FAIL_COND(!has_method("_add_chunk_liquid"));
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2019-11-18 22:22:41 +01:00
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ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
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2019-11-10 13:42:59 +01:00
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2019-11-18 20:03:40 +01:00
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call("_add_chunk_liquid", chunk);
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2019-11-10 13:42:59 +01:00
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}
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2019-11-05 21:22:39 +01:00
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void VoxelMesher::add_mesh_data_resource(Ref<MeshDataResource> mesh, const Vector3 position, const Vector3 rotation, const Vector3 scale, const Rect2 uv_rect) {
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2019-07-20 14:48:56 +02:00
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Transform transform = Transform(Basis(rotation).scaled(scale), position);
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2019-11-05 21:22:39 +01:00
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add_mesh_data_resource_transform(mesh, transform, uv_rect);
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2019-07-20 14:48:56 +02:00
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}
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2019-11-05 21:22:39 +01:00
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void VoxelMesher::add_mesh_data_resource_transform(Ref<MeshDataResource> mesh, const Transform transform, const Rect2 uv_rect) {
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2019-07-18 18:56:42 +02:00
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ERR_FAIL_COND(mesh->get_array().size() == 0);
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Array verts = mesh->get_array().get(Mesh::ARRAY_VERTEX);
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for (int i = 0; i < verts.size(); ++i) {
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Vector3 vert = verts[i];
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2019-07-20 14:48:56 +02:00
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vert = transform.xform(vert);
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2019-11-05 21:22:39 +01:00
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2019-07-18 18:56:42 +02:00
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add_vertex(vert);
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}
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if (mesh->get_array().size() <= Mesh::ARRAY_NORMAL)
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return;
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Array normals = mesh->get_array().get(Mesh::ARRAY_NORMAL);
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for (int i = 0; i < normals.size(); ++i) {
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Vector3 normal = normals[i];
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2019-07-20 14:48:56 +02:00
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normal = transform.basis.xform(normal);
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2019-07-18 18:56:42 +02:00
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add_normal(normal);
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}
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/*
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if (mesh->get_array().size() <= Mesh::ARRAY_TANGENT)
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return;
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Array tangents = mesh->get_array().get(Mesh::ARRAY_TANGENT);
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for (int i = 0; i < verts.size(); ++i) {
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Plane p(tangents[i * 4 + 0], tangents[i * 4 + 1], tangents[i * 4 + 2], tangents[i * 4 + 3]);
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Vector3 tangent = p.normal;
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Vector3 binormal = p.normal.cross(tangent).normalized() * p.d;
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tangent = local_transform.basis.xform(tangent);
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binormal = local_transform.basis.xform(binormal);
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add_t(normal);
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add_binorm
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}*/
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if (mesh->get_array().size() <= Mesh::ARRAY_COLOR)
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return;
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Array colors = mesh->get_array().get(Mesh::ARRAY_COLOR);
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for (int i = 0; i < colors.size(); ++i) {
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Color color = colors[i];
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add_color(color);
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}
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if (mesh->get_array().size() <= Mesh::ARRAY_TEX_UV)
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return;
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Array tex_uv = mesh->get_array().get(Mesh::ARRAY_TEX_UV);
|
|
|
|
|
|
|
|
for (int i = 0; i < tex_uv.size(); ++i) {
|
|
|
|
Vector2 uv = tex_uv[i];
|
|
|
|
|
2019-11-05 21:22:39 +01:00
|
|
|
uv.x *= uv_rect.size.x;
|
|
|
|
uv.y *= uv_rect.size.y;
|
|
|
|
|
|
|
|
uv.x += uv_rect.position.x;
|
|
|
|
uv.y += uv_rect.position.y;
|
|
|
|
|
2019-07-18 18:56:42 +02:00
|
|
|
add_uv(uv);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
if (mesh->get_array().size() <= Mesh::ARRAY_TEX_UV2)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Array tex_uv2 = mesh->get_array().get(Mesh::ARRAY_TEX_UV2);
|
|
|
|
|
|
|
|
for (int i = 0; i < tex_uv.size(); ++i) {
|
|
|
|
Vector2 uv = tex_uv2[i];
|
|
|
|
|
|
|
|
add_uv2(uv);
|
|
|
|
}*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
if (mesh->get_array().size() <= Mesh::ARRAY_BONES)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Array bones = mesh->get_array().get(Mesh::ARRAY_BONES);
|
|
|
|
|
|
|
|
for (int i = 0; i < bones.size(); ++i) {
|
|
|
|
int bone = bones[i];
|
|
|
|
|
|
|
|
add_bone(bone);
|
|
|
|
}*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
if (mesh->get_array().size() <= Mesh::ARRAY_WEIGHTS)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Array weights = mesh->get_array().get(Mesh::ARRAY_WEIGHTS);
|
|
|
|
|
|
|
|
for (int i = 0; i < weights.size(); ++i) {
|
|
|
|
float weight = weights[i];
|
|
|
|
|
|
|
|
add_weight(weight);
|
|
|
|
}*/
|
|
|
|
|
|
|
|
if (mesh->get_array().size() <= Mesh::ARRAY_INDEX)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Array indices = mesh->get_array().get(Mesh::ARRAY_INDEX);
|
|
|
|
int ic = get_vertex_count() - verts.size();
|
|
|
|
|
|
|
|
for (int i = 0; i < indices.size(); ++i) {
|
|
|
|
int index = indices[i];
|
|
|
|
|
|
|
|
add_indices(ic + index);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-02-14 19:02:31 +01:00
|
|
|
void VoxelMesher::add_mesher(const Ref<VoxelMesher> &mesher) {
|
|
|
|
call("_add_mesher", mesher);
|
|
|
|
}
|
|
|
|
void VoxelMesher::_add_mesher(const Ref<VoxelMesher> &mesher) {
|
|
|
|
int orig_size = _vertices.size();
|
|
|
|
|
|
|
|
_vertices.append_array(mesher->_vertices);
|
|
|
|
_normals.append_array(mesher->_normals);
|
|
|
|
_colors.append_array(mesher->_colors);
|
|
|
|
_uvs.append_array(mesher->_uvs);
|
|
|
|
_uv2s.append_array(mesher->_uv2s);
|
|
|
|
_bones.append_array(mesher->_bones);
|
|
|
|
|
|
|
|
int s = mesher->_indices.size();
|
|
|
|
|
|
|
|
if (s == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
int orig_indices_size = _indices.size();
|
|
|
|
|
|
|
|
_indices.resize(_indices.size() + s);
|
|
|
|
for (int i = 0; i < s; ++i) {
|
|
|
|
_indices.set(i + orig_indices_size, mesher->_indices[i] + orig_size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-11-18 20:03:40 +01:00
|
|
|
void VoxelMesher::bake_colors_bind(Node *chunk) {
|
|
|
|
VoxelChunk *vchunk = Object::cast_to<VoxelChunk>(chunk);
|
|
|
|
|
|
|
|
bake_colors(vchunk);
|
|
|
|
}
|
|
|
|
void VoxelMesher::bake_colors(VoxelChunk *chunk) {
|
2019-11-18 22:22:41 +01:00
|
|
|
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
|
|
|
|
|
2019-07-18 18:56:42 +02:00
|
|
|
if (has_method("_bake_colors"))
|
2019-11-18 20:03:40 +01:00
|
|
|
call("_bake_colors", chunk);
|
2019-07-18 18:56:42 +02:00
|
|
|
}
|
2019-11-18 22:22:41 +01:00
|
|
|
void VoxelMesher::_bake_colors(Node *p_chunk) {
|
|
|
|
VoxelChunk *chunk = Object::cast_to<VoxelChunk>(p_chunk);
|
|
|
|
|
|
|
|
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
|
|
|
|
|
2019-07-24 02:14:02 +02:00
|
|
|
Color base_light(_base_light_value, _base_light_value, _base_light_value);
|
2019-07-17 17:01:12 +02:00
|
|
|
|
2019-07-24 02:14:02 +02:00
|
|
|
ERR_FAIL_COND(_vertices.size() != _normals.size());
|
|
|
|
|
2019-11-10 13:42:59 +01:00
|
|
|
for (int i = 0; i < _vertices.size(); ++i) {
|
|
|
|
Vector3 vert = _vertices[i];
|
|
|
|
|
|
|
|
if (vert.x < 0 || vert.y < 0 || vert.z < 0) {
|
|
|
|
if (_colors.size() < _vertices.size()) {
|
|
|
|
_colors.push_back(base_light);
|
|
|
|
}
|
|
|
|
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned int x = (unsigned int)(vert.x / _voxel_scale);
|
|
|
|
unsigned int y = (unsigned int)(vert.y / _voxel_scale);
|
|
|
|
unsigned int z = (unsigned int)(vert.z / _voxel_scale);
|
|
|
|
|
2019-11-18 23:50:06 +01:00
|
|
|
if (chunk->validate_channel_data_position(x, y, z)) {
|
2019-11-10 13:42:59 +01:00
|
|
|
Color light = Color(
|
2019-11-18 21:53:33 +01:00
|
|
|
chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0,
|
|
|
|
chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0,
|
|
|
|
chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
|
2019-11-10 13:42:59 +01:00
|
|
|
|
2019-11-18 21:53:33 +01:00
|
|
|
float ao = (chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_AO) / 255.0) * _ao_strength;
|
|
|
|
float rao = chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_RANDOM_AO) / 255.0;
|
2020-02-12 14:16:31 +01:00
|
|
|
|
2019-11-10 13:42:59 +01:00
|
|
|
ao += rao;
|
|
|
|
|
|
|
|
light.r += _base_light_value;
|
|
|
|
light.g += _base_light_value;
|
|
|
|
light.b += _base_light_value;
|
|
|
|
|
|
|
|
light.r -= ao;
|
|
|
|
light.g -= ao;
|
|
|
|
light.b -= ao;
|
|
|
|
|
|
|
|
light.r = CLAMP(light.r, 0, 1.0);
|
|
|
|
light.g = CLAMP(light.g, 0, 1.0);
|
|
|
|
light.b = CLAMP(light.b, 0, 1.0);
|
|
|
|
|
|
|
|
if (_colors.size() < _vertices.size()) {
|
|
|
|
_colors.push_back(light);
|
|
|
|
} else {
|
2020-02-13 03:25:47 +01:00
|
|
|
Color c = _colors[i];
|
|
|
|
|
|
|
|
light.a = c.a;
|
2019-11-10 13:42:59 +01:00
|
|
|
_colors.set(i, light);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (_colors.size() < _vertices.size()) {
|
|
|
|
_colors.push_back(base_light);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-11-18 20:03:40 +01:00
|
|
|
void VoxelMesher::bake_liquid_colors_bind(Node *chunk) {
|
|
|
|
VoxelChunk *vchunk = Object::cast_to<VoxelChunk>(chunk);
|
|
|
|
|
|
|
|
bake_liquid_colors(vchunk);
|
|
|
|
}
|
|
|
|
void VoxelMesher::bake_liquid_colors(VoxelChunk *chunk) {
|
2019-11-18 22:22:41 +01:00
|
|
|
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
|
|
|
|
|
2019-11-10 13:42:59 +01:00
|
|
|
if (has_method("_bake_liquid_colors"))
|
2019-11-18 20:03:40 +01:00
|
|
|
call("_bake_liquid_colors", chunk);
|
2019-11-10 13:42:59 +01:00
|
|
|
}
|
2019-11-18 22:22:41 +01:00
|
|
|
void VoxelMesher::_bake_liquid_colors(Node *p_chunk) {
|
|
|
|
VoxelChunk *chunk = Object::cast_to<VoxelChunk>(p_chunk);
|
|
|
|
|
|
|
|
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
|
|
|
|
|
2019-11-10 13:42:59 +01:00
|
|
|
Color base_light(_base_light_value, _base_light_value, _base_light_value);
|
|
|
|
|
|
|
|
ERR_FAIL_COND(_vertices.size() != _normals.size());
|
2019-11-05 21:22:39 +01:00
|
|
|
|
2019-07-24 02:14:02 +02:00
|
|
|
for (int i = 0; i < _vertices.size(); ++i) {
|
|
|
|
Vector3 vert = _vertices[i];
|
|
|
|
|
|
|
|
if (vert.x < 0 || vert.y < 0 || vert.z < 0) {
|
|
|
|
if (_colors.size() < _vertices.size()) {
|
|
|
|
_colors.push_back(base_light);
|
|
|
|
}
|
|
|
|
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned int x = (unsigned int)(vert.x / _voxel_scale);
|
|
|
|
unsigned int y = (unsigned int)(vert.y / _voxel_scale);
|
|
|
|
unsigned int z = (unsigned int)(vert.z / _voxel_scale);
|
|
|
|
|
2019-11-18 23:50:06 +01:00
|
|
|
if (chunk->validate_channel_data_position(x, y, z)) {
|
2019-11-06 17:43:51 +01:00
|
|
|
Color light = Color(
|
2019-11-18 21:53:33 +01:00
|
|
|
chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0,
|
|
|
|
chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0,
|
|
|
|
chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
|
2019-11-06 17:43:51 +01:00
|
|
|
|
2019-11-18 21:53:33 +01:00
|
|
|
float ao = (chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_AO) / 255.0) * _ao_strength;
|
|
|
|
float rao = chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_RANDOM_AO) / 255.0;
|
2019-11-06 17:43:51 +01:00
|
|
|
ao += rao;
|
|
|
|
|
|
|
|
light.r += _base_light_value;
|
|
|
|
light.g += _base_light_value;
|
|
|
|
light.b += _base_light_value;
|
|
|
|
|
|
|
|
light.r -= ao;
|
|
|
|
light.g -= ao;
|
|
|
|
light.b -= ao;
|
2019-07-24 02:14:02 +02:00
|
|
|
|
|
|
|
light.r = CLAMP(light.r, 0, 1.0);
|
|
|
|
light.g = CLAMP(light.g, 0, 1.0);
|
|
|
|
light.b = CLAMP(light.b, 0, 1.0);
|
|
|
|
|
|
|
|
if (_colors.size() < _vertices.size()) {
|
|
|
|
_colors.push_back(light);
|
|
|
|
} else {
|
|
|
|
_colors.set(i, light);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (_colors.size() < _vertices.size()) {
|
|
|
|
_colors.push_back(base_light);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2019-07-17 17:01:12 +02:00
|
|
|
}
|
|
|
|
|
2019-07-18 01:43:58 +02:00
|
|
|
void VoxelMesher::build_collider(RID shape) const {
|
|
|
|
ERR_FAIL_COND(shape == RID());
|
|
|
|
|
2019-06-07 01:33:41 +02:00
|
|
|
if (_vertices.size() == 0)
|
2019-05-31 22:54:31 +02:00
|
|
|
return;
|
|
|
|
|
|
|
|
PoolVector<Vector3> face_points;
|
|
|
|
|
2019-06-07 01:33:41 +02:00
|
|
|
if (_indices.size() == 0) {
|
2019-05-31 22:54:31 +02:00
|
|
|
|
2019-06-07 01:33:41 +02:00
|
|
|
int len = (_vertices.size() / 4);
|
2019-05-31 22:54:31 +02:00
|
|
|
|
|
|
|
for (int i = 0; i < len; ++i) {
|
|
|
|
|
2019-06-07 01:33:41 +02:00
|
|
|
face_points.push_back(_vertices.get(i * 4));
|
|
|
|
face_points.push_back(_vertices.get((i * 4) + 2));
|
|
|
|
face_points.push_back(_vertices.get((i * 4) + 1));
|
2019-05-31 22:54:31 +02:00
|
|
|
|
2019-06-07 01:33:41 +02:00
|
|
|
face_points.push_back(_vertices.get(i * 4));
|
|
|
|
face_points.push_back(_vertices.get((i * 4) + 3));
|
|
|
|
face_points.push_back(_vertices.get((i * 4) + 2));
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
2019-07-18 01:43:58 +02:00
|
|
|
PhysicsServer::get_singleton()->shape_set_data(shape, face_points);
|
2019-05-31 22:54:31 +02:00
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2019-06-07 01:33:41 +02:00
|
|
|
face_points.resize(_indices.size());
|
2019-05-31 22:54:31 +02:00
|
|
|
for (int i = 0; i < face_points.size(); i++) {
|
2019-06-07 01:33:41 +02:00
|
|
|
face_points.set(i, _vertices.get(_indices.get(i)));
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
2019-07-18 01:43:58 +02:00
|
|
|
PhysicsServer::get_singleton()->shape_set_data(shape, face_points);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
2019-06-07 01:33:41 +02:00
|
|
|
void VoxelMesher::bake_lights(MeshInstance *node, Vector<Ref<VoxelLight> > &lights) {
|
|
|
|
ERR_FAIL_COND(node == NULL);
|
2019-05-31 22:54:31 +02:00
|
|
|
|
|
|
|
Color darkColor(0, 0, 0, 1);
|
|
|
|
|
2019-06-07 01:33:41 +02:00
|
|
|
for (int v = 0; v < _vertices.size(); ++v) {
|
2019-05-31 22:54:31 +02:00
|
|
|
|
2019-06-07 01:33:41 +02:00
|
|
|
Vector3 vet = _vertices.get(v);
|
2019-05-31 22:54:31 +02:00
|
|
|
Vector3 vertex = node->to_global(vet);
|
|
|
|
|
|
|
|
//grab normal
|
2019-06-07 01:33:41 +02:00
|
|
|
Vector3 normal = _normals.get(v);
|
2019-05-31 22:54:31 +02:00
|
|
|
|
|
|
|
Vector3 v_lightDiffuse;
|
|
|
|
|
|
|
|
//calculate the lights value
|
2019-06-07 01:33:41 +02:00
|
|
|
for (int i = 0; i < lights.size(); ++i) {
|
|
|
|
Ref<VoxelLight> light = lights.get(i);
|
2019-05-31 22:54:31 +02:00
|
|
|
|
2019-11-18 20:03:40 +01:00
|
|
|
Vector3 lightDir = light->get_world_position() - vertex;
|
2019-05-31 22:54:31 +02:00
|
|
|
|
|
|
|
float dist2 = lightDir.dot(lightDir);
|
|
|
|
//inverse sqrt
|
|
|
|
lightDir *= (1.0 / sqrt(dist2));
|
|
|
|
|
|
|
|
float NdotL = normal.dot(lightDir);
|
|
|
|
|
|
|
|
if (NdotL > 1.0) {
|
|
|
|
NdotL = 1.0;
|
|
|
|
} else if (NdotL < 0.0) {
|
|
|
|
NdotL = 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
Color cc = light->get_color();
|
|
|
|
Vector3 cv(cc.r, cc.g, cc.b);
|
|
|
|
|
|
|
|
Vector3 value = cv * (NdotL / (1.0 + dist2));
|
|
|
|
|
2019-07-17 02:28:16 +02:00
|
|
|
value *= light->get_size();
|
2019-05-31 22:54:31 +02:00
|
|
|
v_lightDiffuse += value;
|
|
|
|
|
|
|
|
/*
|
|
|
|
float dist2 = Mathf.Clamp(Vector3.Distance(transformedLights[i], vertices), 0f, 15f);
|
|
|
|
dist2 /= 35f;
|
|
|
|
|
|
|
|
Vector3 value = Vector3.one;
|
|
|
|
value *= ((float) lights[i].Strength) / 255f;
|
|
|
|
value *= (1 - dist2);
|
|
|
|
v_lightDiffuse += value;*/
|
|
|
|
}
|
|
|
|
|
2019-06-07 01:33:41 +02:00
|
|
|
Color f = _colors.get(v);
|
2019-05-31 22:54:31 +02:00
|
|
|
//Color f = darkColor;
|
|
|
|
|
|
|
|
Vector3 cv2(f.r, f.g, f.b);
|
|
|
|
cv2 += v_lightDiffuse;
|
|
|
|
|
|
|
|
if (cv2.x > 1)
|
|
|
|
cv2.x = 1;
|
|
|
|
|
|
|
|
if (cv2.y > 1)
|
|
|
|
cv2.y = 1;
|
|
|
|
|
|
|
|
if (cv2.y > 1)
|
|
|
|
cv2.y = 1;
|
|
|
|
|
|
|
|
// cv2.x = Mathf.Clamp(cv2.x, 0f, 1f);
|
|
|
|
//cv2.y = Mathf.Clamp(cv2.y, 0f, 1f);
|
|
|
|
// cv2.z = Mathf.Clamp(cv2.z, 0f, 1f);
|
|
|
|
|
|
|
|
f.r = cv2.x;
|
|
|
|
f.g = cv2.y;
|
|
|
|
f.b = cv2.z;
|
|
|
|
|
|
|
|
//f.r = v_lightDiffuse.x;
|
|
|
|
//f.g = v_lightDiffuse.y;
|
|
|
|
//f.b = v_lightDiffuse.z;
|
|
|
|
|
2019-06-07 01:33:41 +02:00
|
|
|
_colors.set(v, f);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// for (int i = 0; i < _colors->size(); ++i) {
|
|
|
|
// print_error(_colors->get(i));
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
|
2020-01-19 18:25:03 +01:00
|
|
|
PoolVector<Vector3> VoxelMesher::get_vertices() {
|
|
|
|
return _vertices;
|
|
|
|
}
|
|
|
|
|
2020-01-20 15:10:30 +01:00
|
|
|
void VoxelMesher::set_vertices(const PoolVector<Vector3> &values) {
|
2020-01-19 18:25:03 +01:00
|
|
|
_vertices = values;
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
int VoxelMesher::get_vertex_count() {
|
2019-06-07 01:33:41 +02:00
|
|
|
return _vertices.size();
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VoxelMesher::add_vertex(Vector3 vertex) {
|
2019-06-07 01:33:41 +02:00
|
|
|
_vertices.push_back(vertex);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 VoxelMesher::get_vertex(int idx) {
|
2019-06-07 01:33:41 +02:00
|
|
|
return _vertices.get(idx);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VoxelMesher::remove_vertex(int idx) {
|
2019-06-07 01:33:41 +02:00
|
|
|
_vertices.remove(idx);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
2020-01-19 18:25:03 +01:00
|
|
|
PoolVector<Vector3> VoxelMesher::get_normals() {
|
|
|
|
return _normals;
|
|
|
|
}
|
|
|
|
|
2020-01-20 15:10:30 +01:00
|
|
|
void VoxelMesher::set_normals(const PoolVector<Vector3> &values) {
|
2020-01-19 18:25:03 +01:00
|
|
|
_normals = values;
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
int VoxelMesher::get_normal_count() {
|
2019-06-07 01:33:41 +02:00
|
|
|
return _normals.size();
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VoxelMesher::add_normal(Vector3 normal) {
|
2019-06-07 01:33:41 +02:00
|
|
|
_normals.push_back(normal);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 VoxelMesher::get_normal(int idx) {
|
2019-06-07 01:33:41 +02:00
|
|
|
return _normals.get(idx);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VoxelMesher::remove_normal(int idx) {
|
2019-06-07 01:33:41 +02:00
|
|
|
_normals.remove(idx);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
2020-01-19 18:25:03 +01:00
|
|
|
PoolVector<Color> VoxelMesher::get_colors() {
|
|
|
|
return _colors;
|
|
|
|
}
|
|
|
|
|
2020-01-20 15:10:30 +01:00
|
|
|
void VoxelMesher::set_colors(const PoolVector<Color> &values) {
|
2020-01-19 18:25:03 +01:00
|
|
|
_colors = values;
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
int VoxelMesher::get_color_count() {
|
2019-06-07 01:33:41 +02:00
|
|
|
return _colors.size();
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VoxelMesher::add_color(Color color) {
|
2019-06-07 01:33:41 +02:00
|
|
|
_colors.push_back(color);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
Color VoxelMesher::get_color(int idx) {
|
2019-06-07 01:33:41 +02:00
|
|
|
return _colors.get(idx);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VoxelMesher::remove_color(int idx) {
|
2019-06-07 01:33:41 +02:00
|
|
|
_colors.remove(idx);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
2020-01-19 18:25:03 +01:00
|
|
|
PoolVector<Vector2> VoxelMesher::get_uvs() {
|
|
|
|
return _uvs;
|
|
|
|
}
|
|
|
|
|
2020-01-20 15:10:30 +01:00
|
|
|
void VoxelMesher::set_uvs(const PoolVector<Vector2> &values) {
|
2020-01-19 18:25:03 +01:00
|
|
|
_uvs = values;
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
int VoxelMesher::get_uv_count() {
|
2019-06-07 01:33:41 +02:00
|
|
|
return _uvs.size();
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VoxelMesher::add_uv(Vector2 uv) {
|
2019-06-07 01:33:41 +02:00
|
|
|
_uvs.push_back(uv);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 VoxelMesher::get_uv(int idx) {
|
2019-06-07 01:33:41 +02:00
|
|
|
return _uvs.get(idx);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VoxelMesher::remove_uv(int idx) {
|
2019-06-07 01:33:41 +02:00
|
|
|
_uvs.remove(idx);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
2020-01-19 18:25:03 +01:00
|
|
|
PoolVector<Vector2> VoxelMesher::get_uv2s() {
|
|
|
|
return _uv2s;
|
|
|
|
}
|
|
|
|
|
2020-01-20 15:10:30 +01:00
|
|
|
void VoxelMesher::set_uv2s(const PoolVector<Vector2> &values) {
|
2020-01-19 18:25:03 +01:00
|
|
|
_uv2s = values;
|
|
|
|
}
|
|
|
|
|
|
|
|
int VoxelMesher::get_uv2_count() {
|
|
|
|
return _uv2s.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
void VoxelMesher::add_uv2(Vector2 uv) {
|
|
|
|
_uv2s.push_back(uv);
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 VoxelMesher::get_uv2(int idx) {
|
|
|
|
return _uv2s.get(idx);
|
|
|
|
}
|
|
|
|
|
|
|
|
void VoxelMesher::remove_uv2(int idx) {
|
|
|
|
_uv2s.remove(idx);
|
|
|
|
}
|
|
|
|
|
|
|
|
PoolVector<int> VoxelMesher::get_indices() {
|
|
|
|
return _indices;
|
|
|
|
}
|
|
|
|
|
2020-02-13 14:16:57 +01:00
|
|
|
void VoxelMesher::set_indices(const PoolVector<int> &values) {
|
2020-01-19 18:25:03 +01:00
|
|
|
_indices = values;
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
int VoxelMesher::get_indices_count() {
|
2019-06-07 01:33:41 +02:00
|
|
|
return _indices.size();
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VoxelMesher::add_indices(int index) {
|
2019-06-07 01:33:41 +02:00
|
|
|
_indices.push_back(index);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
int VoxelMesher::get_indice(int idx) {
|
2019-06-07 01:33:41 +02:00
|
|
|
return _indices.get(idx);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VoxelMesher::remove_indices(int idx) {
|
2019-06-07 01:33:41 +02:00
|
|
|
_indices.remove(idx);
|
2019-05-31 22:54:31 +02:00
|
|
|
}
|
|
|
|
|
2020-02-13 14:16:57 +01:00
|
|
|
VoxelMesher::VoxelMesher(const Ref<VoxelmanLibrary> &library) {
|
2019-07-24 02:14:02 +02:00
|
|
|
_library = library;
|
|
|
|
|
2020-02-13 14:16:57 +01:00
|
|
|
_mesher_index = 0;
|
2019-07-24 02:14:02 +02:00
|
|
|
_voxel_scale = 1;
|
|
|
|
_lod_size = 1;
|
2020-02-13 14:16:57 +01:00
|
|
|
_ao_strength = 0.25;
|
|
|
|
_base_light_value = 0.5;
|
|
|
|
_uv_margin = Rect2(0, 0, 1, 1);
|
2019-07-24 02:14:02 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
VoxelMesher::VoxelMesher() {
|
2020-02-13 14:16:57 +01:00
|
|
|
_mesher_index = 0;
|
2019-07-24 02:14:02 +02:00
|
|
|
_voxel_scale = 1;
|
|
|
|
_lod_size = 1;
|
|
|
|
_ao_strength = 0.25;
|
|
|
|
_base_light_value = 0.5;
|
2019-11-05 21:22:39 +01:00
|
|
|
_uv_margin = Rect2(0, 0, 1, 1);
|
2019-07-24 02:14:02 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
VoxelMesher::~VoxelMesher() {
|
|
|
|
if (_library.is_valid()) {
|
|
|
|
_library.unref();
|
|
|
|
}
|
|
|
|
}
|
2019-05-31 22:54:31 +02:00
|
|
|
|
|
|
|
void VoxelMesher::_bind_methods() {
|
2019-11-18 20:03:40 +01:00
|
|
|
BIND_VMETHOD(MethodInfo("_add_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
|
|
|
BIND_VMETHOD(MethodInfo("_add_chunk_liquid", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
|
|
|
BIND_VMETHOD(MethodInfo("_bake_colors", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
|
|
|
BIND_VMETHOD(MethodInfo("_bake_liquid_colors", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
2019-06-07 19:13:07 +02:00
|
|
|
|
2020-02-13 14:16:57 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("get_mesher_index"), &VoxelMesher::get_mesher_index);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_mesher_index", "value"), &VoxelMesher::set_mesher_index);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "mesher_index"), "set_mesher_index", "get_mesher_index");
|
|
|
|
|
2019-07-24 02:14:02 +02:00
|
|
|
ClassDB::bind_method(D_METHOD("get_library"), &VoxelMesher::get_library);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_library", "value"), &VoxelMesher::set_library);
|
2019-11-05 21:22:39 +01:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_material"), &VoxelMesher::get_material);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_material", "value"), &VoxelMesher::set_material);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material");
|
2019-05-31 22:54:31 +02:00
|
|
|
|
2019-07-17 17:01:12 +02:00
|
|
|
ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelMesher::get_voxel_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelMesher::set_voxel_scale);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_lod_size"), &VoxelMesher::get_lod_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_lod_size", "value"), &VoxelMesher::set_lod_size);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_size"), "set_lod_size", "get_lod_size");
|
|
|
|
|
2019-07-24 02:14:02 +02:00
|
|
|
ClassDB::bind_method(D_METHOD("get_ao_strength"), &VoxelMesher::get_ao_strength);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ao_strength", "value"), &VoxelMesher::set_ao_strength);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao_strength"), "set_ao_strength", "get_ao_strength");
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_base_light_value"), &VoxelMesher::get_base_light_value);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_base_light_value", "value"), &VoxelMesher::set_base_light_value);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "base_light_value"), "set_base_light_value", "get_base_light_value");
|
|
|
|
|
2019-11-05 21:22:39 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("get_uv_margin"), &VoxelMesher::get_uv_margin);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_uv_margin", "value"), &VoxelMesher::set_uv_margin);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "uv_margin"), "set_uv_margin", "get_uv_margin");
|
2019-07-24 02:14:02 +02:00
|
|
|
|
2019-11-18 20:03:40 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("add_chunk", "chunk"), &VoxelMesher::add_chunk_bind);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_chunk_liquid", "chunk"), &VoxelMesher::add_chunk_liquid_bind);
|
2020-01-09 04:29:05 +01:00
|
|
|
|
2019-11-05 21:22:39 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("add_mesh_data_resource", "mesh", "position", "rotation", "scale", "uv_rect"), &VoxelMesher::add_mesh_data_resource, DEFVAL(Rect2(0, 0, 1, 1)), DEFVAL(Vector3(1.0, 1.0, 1.0)), DEFVAL(Vector3()), DEFVAL(Vector3()));
|
|
|
|
ClassDB::bind_method(D_METHOD("add_mesh_data_resource_transform", "mesh", "transform", "uv_rect"), &VoxelMesher::add_mesh_data_resource_transform, DEFVAL(Rect2(0, 0, 1, 1)));
|
2019-07-24 02:14:02 +02:00
|
|
|
|
2020-02-14 19:02:31 +01:00
|
|
|
BIND_VMETHOD(MethodInfo("_add_mesher", PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "VoxelMesher")));
|
|
|
|
ClassDB::bind_method(D_METHOD("add_mesher", "mesher"), &VoxelMesher::add_mesher);
|
|
|
|
ClassDB::bind_method(D_METHOD("_add_mesher", "mesher"), &VoxelMesher::_add_mesher);
|
|
|
|
|
2019-11-18 20:03:40 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("bake_colors", "chunk"), &VoxelMesher::bake_colors_bind);
|
|
|
|
ClassDB::bind_method(D_METHOD("_bake_colors", "chunk"), &VoxelMesher::_bake_colors);
|
2019-05-31 22:54:31 +02:00
|
|
|
|
2019-11-18 20:03:40 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("bake_liquid_colors", "chunk"), &VoxelMesher::bake_liquid_colors_bind);
|
|
|
|
ClassDB::bind_method(D_METHOD("_bake_liquid_colors", "chunk"), &VoxelMesher::_bake_liquid_colors);
|
2019-11-10 13:42:59 +01:00
|
|
|
|
2020-01-19 18:25:03 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("get_vertices"), &VoxelMesher::get_vertices);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_vertices", "values"), &VoxelMesher::set_vertices);
|
2019-05-31 22:54:31 +02:00
|
|
|
ClassDB::bind_method(D_METHOD("get_vertex_count"), &VoxelMesher::get_vertex_count);
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ClassDB::bind_method(D_METHOD("get_vertex", "idx"), &VoxelMesher::get_vertex);
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ClassDB::bind_method(D_METHOD("remove_vertex", "idx"), &VoxelMesher::remove_vertex);
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ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &VoxelMesher::add_vertex);
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2020-01-19 18:25:03 +01:00
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ClassDB::bind_method(D_METHOD("get_normals"), &VoxelMesher::get_normals);
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ClassDB::bind_method(D_METHOD("set_normals", "values"), &VoxelMesher::set_normals);
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2019-05-31 22:54:31 +02:00
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ClassDB::bind_method(D_METHOD("get_normal_count"), &VoxelMesher::get_normal_count);
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ClassDB::bind_method(D_METHOD("get_normal", "idx"), &VoxelMesher::get_normal);
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ClassDB::bind_method(D_METHOD("remove_normal", "idx"), &VoxelMesher::remove_normal);
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ClassDB::bind_method(D_METHOD("add_normal", "normal"), &VoxelMesher::add_normal);
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2020-01-19 18:25:03 +01:00
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ClassDB::bind_method(D_METHOD("get_colors"), &VoxelMesher::get_colors);
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ClassDB::bind_method(D_METHOD("set_colors", "values"), &VoxelMesher::set_colors);
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2019-05-31 22:54:31 +02:00
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ClassDB::bind_method(D_METHOD("get_color_count"), &VoxelMesher::get_color_count);
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ClassDB::bind_method(D_METHOD("get_color", "idx"), &VoxelMesher::get_color);
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ClassDB::bind_method(D_METHOD("remove_color", "idx"), &VoxelMesher::remove_color);
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ClassDB::bind_method(D_METHOD("add_color", "color"), &VoxelMesher::add_color);
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2020-01-19 18:25:03 +01:00
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ClassDB::bind_method(D_METHOD("get_uvs"), &VoxelMesher::get_uvs);
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ClassDB::bind_method(D_METHOD("set_uvs", "values"), &VoxelMesher::set_uvs);
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2019-05-31 22:54:31 +02:00
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ClassDB::bind_method(D_METHOD("get_uv_count"), &VoxelMesher::get_uv_count);
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ClassDB::bind_method(D_METHOD("get_uv", "idx"), &VoxelMesher::get_uv);
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ClassDB::bind_method(D_METHOD("remove_uv", "idx"), &VoxelMesher::remove_uv);
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2020-01-19 18:25:03 +01:00
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ClassDB::bind_method(D_METHOD("add_uv", "uv"), &VoxelMesher::add_uv);
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ClassDB::bind_method(D_METHOD("get_uv2s"), &VoxelMesher::get_uv2s);
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ClassDB::bind_method(D_METHOD("set_uv2s", "values"), &VoxelMesher::set_uv2s);
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ClassDB::bind_method(D_METHOD("get_uv2_count"), &VoxelMesher::get_uv2_count);
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ClassDB::bind_method(D_METHOD("get_uv2", "idx"), &VoxelMesher::get_uv2);
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ClassDB::bind_method(D_METHOD("remove_uv2", "idx"), &VoxelMesher::remove_uv2);
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ClassDB::bind_method(D_METHOD("add_uv2", "uv"), &VoxelMesher::add_uv2);
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2019-05-31 22:54:31 +02:00
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2020-01-19 18:25:03 +01:00
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ClassDB::bind_method(D_METHOD("get_indices"), &VoxelMesher::get_indices);
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ClassDB::bind_method(D_METHOD("set_indices", "values"), &VoxelMesher::set_indices);
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2019-05-31 22:54:31 +02:00
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ClassDB::bind_method(D_METHOD("get_indices_count"), &VoxelMesher::get_indices_count);
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ClassDB::bind_method(D_METHOD("get_indice", "idx"), &VoxelMesher::get_indice);
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ClassDB::bind_method(D_METHOD("remove_indices", "idx"), &VoxelMesher::remove_indices);
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ClassDB::bind_method(D_METHOD("add_indices", "indice"), &VoxelMesher::add_indices);
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ClassDB::bind_method(D_METHOD("reset"), &VoxelMesher::reset);
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//ClassDB::bind_method(D_METHOD("calculate_vertex_ambient_occlusion", "meshinstance_path", "radius", "intensity", "sampleCount"), &VoxelMesher::calculate_vertex_ambient_occlusion_path);
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2020-02-20 13:19:54 +01:00
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ClassDB::bind_method(D_METHOD("build_mesh"), &VoxelMesher::build_mesh);
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2020-02-20 13:44:38 +01:00
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ClassDB::bind_method(D_METHOD("build_mesh_into", "mesh_rid"), &VoxelMesher::build_mesh_into);
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2020-03-04 23:06:30 +01:00
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ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &VoxelMesher::generate_normals, DEFVAL(false));
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2019-05-31 22:54:31 +02:00
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}
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