2020-04-05 01:36:41 +02:00
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_chunk_blocky.h"
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#include "../../meshers/blocky/voxel_mesher_blocky.h"
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2020-04-20 00:31:46 +02:00
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#include "../../meshers/blocky/voxel_mesher_liquid_blocky.h"
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2020-04-05 01:36:41 +02:00
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2020-05-23 10:34:47 +02:00
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#include "../../defines.h"
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2020-04-09 12:34:39 +02:00
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2020-10-02 23:47:39 +02:00
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#include "../jobs/voxel_light_job.h"
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#include "../jobs/voxel_prop_job.h"
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#include "../jobs/voxel_terrarin_job.h"
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2020-04-05 01:36:41 +02:00
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VoxelChunkBlocky::VoxelChunkBlocky() {
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}
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VoxelChunkBlocky::~VoxelChunkBlocky() {
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}
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void VoxelChunkBlocky::_setup_channels() {
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set_channel_count(MAX_DEFAULT_CHANNELS);
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}
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void VoxelChunkBlocky::_create_meshers() {
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2020-10-02 23:47:39 +02:00
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Ref<VoxelTerrarinJob> tj;
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tj.instance();
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2020-04-20 00:31:46 +02:00
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2020-10-02 23:47:39 +02:00
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Ref<VoxelLightJob> lj;
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lj.instance();
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2020-04-20 00:31:46 +02:00
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2020-10-02 23:47:39 +02:00
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Ref<VoxelPropJob> pj;
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pj.instance();
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pj->set_prop_mesher(Ref<VoxelMesher>(memnew(VoxelMesherBlocky)));
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2020-04-20 00:31:46 +02:00
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2020-10-02 23:47:39 +02:00
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tj->add_mesher(Ref<VoxelMesher>(memnew(VoxelMesherBlocky())));
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tj->add_liquid_mesher(Ref<VoxelMesher>(memnew(VoxelMesherLiquidBlocky())));
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2020-04-20 00:31:46 +02:00
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2020-10-02 23:47:39 +02:00
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add_job(lj);
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add_job(tj);
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add_job(pj);
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2020-04-05 01:36:41 +02:00
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}
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void VoxelChunkBlocky::_bind_methods() {
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2020-04-09 15:45:51 +02:00
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ADD_PROPERTYI(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data_channel"), "set_channel_compressed", "get_channel_compressed", 0);
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2020-04-05 22:07:52 +02:00
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//ClassDB::bind_method(D_METHOD("get_channel_compressed", "channel_index"), &VoxelChunk::get_channel_compressed);
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//ClassDB::bind_method(D_METHOD("set_channel_compressed", "channel_index", "array"), &VoxelChunk::set_channel_compressed);
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2020-04-05 01:36:41 +02:00
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}
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