A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript).
This module have dependencies to some of my other engine modules, these will be made optional later, for now you will need to install them as well.
For now, my main game project (https://github.com/Relintai/broken_seals -> voxelman folder) has the implementation of the transvoxel mesher. The cubic mesher should be usable out of the box.