utilities_gamedev/world_generator/test/test_world.tres

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[gd_resource type="Resource" load_steps=40 format=2]
[ext_resource path="res://addons/world_generator/resources/world_gen_world.gd" type="Script" id=1]
[ext_resource path="res://addons/world_generator/resources/continent.gd" type="Script" id=2]
[ext_resource path="res://addons/world_generator/resources/zone.gd" type="Script" id=3]
[ext_resource path="res://addons/world_generator/resources/subzone.gd" type="Script" id=4]
[ext_resource path="res://scripts/world_generator/continents/test_continent.gd" type="Script" id=5]
[ext_resource path="res://scripts/world_generator/zones/test_zone.gd" type="Script" id=6]
[ext_resource path="res://scripts/world_generator/subzones/test_subzone.gd" type="Script" id=7]
[sub_resource type="Resource" id=14]
resource_name = "qwe"
script = ExtResource( 4 )
rect = Rect2( 21, 25, 150, 79 )
locked = false
[sub_resource type="Resource" id=15]
resource_name = "we"
script = ExtResource( 4 )
rect = Rect2( 7, 9, 54, 34 )
locked = false
[sub_resource type="Resource" id=34]
resource_name = "yy"
script = ExtResource( 7 )
rect = Rect2( 66, 11, 100, 91 )
locked = false
[sub_resource type="Resource" id=8]
resource_name = "asdasr"
script = ExtResource( 3 )
rect = Rect2( 35, 21, 191.4, 127.8 )
locked = false
subzones = [ SubResource( 14 ), SubResource( 15 ), SubResource( 34 ) ]
[sub_resource type="Resource" id=13]
resource_name = "qqq"
script = ExtResource( 3 )
rect = Rect2( 17, 59, 200.4, 52 )
locked = false
subzones = [ ]
[sub_resource type="Resource" id=24]
resource_name = "trtrtr"
script = ExtResource( 3 )
rect = Rect2( 0, 0, 57.1, 45.8 )
locked = false
subzones = [ ]
[sub_resource type="GDScript" id=25]
script/source = "tool
extends \"res://addons/world_generator/resources/world_gen_base_resource.gd\"
class_name Zone
export(Array) var subzones : Array
func get_content() -> Array:
return subzones
func set_content(arr : Array) -> void:
subzones = arr
func create_content(item_name : String = \"\") -> void:
var subzone : SubZone = SubZone.new()
subzone.resource_name = item_name
var r : Rect2 = get_rect()
r.position = Vector2()
r.size.x /= 10.0
r.size.y /= 10.0
subzone.set_rect(r)
add_content(subzone)
func add_content(entry : WorldGenBaseResource) -> void:
subzones.append(entry)
emit_changed()
func remove_content_entry(entry : WorldGenBaseResource) -> void:
for i in range(subzones.size()):
if subzones[i] == entry:
subzones.remove(i)
emit_changed()
return
func setup_property_inspector(inspector) -> void:
.setup_property_inspector(inspector)
"
[sub_resource type="Resource" id=26]
resource_name = "trtrtr (Duplicate)"
script = SubResource( 25 )
rect = Rect2( 64, 6, 158.1, 39.8 )
locked = false
subzones = [ ]
[sub_resource type="Resource" id=32]
resource_name = "tttte"
script = ExtResource( 3 )
rect = Rect2( 103, 28, 100, 100 )
locked = false
subzones = [ ]
[sub_resource type="Resource" id=35]
resource_name = "yu"
script = ExtResource( 6 )
rect = Rect2( 88, 21, 100, 100 )
locked = false
subzones = [ ]
[sub_resource type="Resource" id=1]
resource_name = "wwww"
script = ExtResource( 2 )
rect = Rect2( 163, 35, 241, 158 )
zones = [ SubResource( 8 ), SubResource( 13 ), SubResource( 24 ), SubResource( 26 ), SubResource( 32 ), SubResource( 35 ) ]
[sub_resource type="Resource" id=2]
resource_name = "efefef"
script = ExtResource( 2 )
rect = Rect2( 107, 271, 100, 49 )
[sub_resource type="Resource" id=3]
resource_name = "grgrg"
script = ExtResource( 2 )
rect = Rect2( 498, 185, 100, 100 )
[sub_resource type="Resource" id=9]
resource_name = "asd"
script = ExtResource( 3 )
rect = Rect2( 528, 34, 0, 0 )
locked = false
subzones = [ ]
[sub_resource type="Resource" id=10]
resource_name = "qqq"
script = ExtResource( 3 )
rect = Rect2( 528, 34, 0, 0 )
locked = false
subzones = [ ]
[sub_resource type="Resource" id=4]
resource_name = "qwdasd"
script = ExtResource( 2 )
rect = Rect2( 522, 29, 63, 54 )
zones = [ SubResource( 9 ), SubResource( 10 ) ]
[sub_resource type="Resource" id=11]
resource_name = "q"
script = ExtResource( 3 )
rect = Rect2( 14, 11, 53, 59 )
locked = false
subzones = [ ]
[sub_resource type="Resource" id=5]
resource_name = "qwe"
script = ExtResource( 2 )
rect = Rect2( 473, 331, 100, 100 )
zones = [ SubResource( 11 ) ]
[sub_resource type="GDScript" id=16]
script/source = "tool
extends \"res://addons/world_generator/resources/world_gen_base_resource.gd\"
class_name Continent
export(Array) var zones : Array
func get_content() -> Array:
return zones
func set_content(arr : Array) -> void:
zones = arr
func create_content(item_name : String = \"\") -> void:
var zone : Zone = Zone.new()
zone.resource_name = item_name
var r : Rect2 = get_rect()
r.position = Vector2()
r.size.x /= 10.0
r.size.y /= 10.0
zone.set_rect(r)
add_content(zone)
func add_content(entry : WorldGenBaseResource) -> void:
zones.append(entry)
emit_changed()
func remove_content_entry(entry : WorldGenBaseResource) -> void:
for i in range(zones.size()):
if zones[i] == entry:
zones.remove(i)
emit_changed()
return
func setup_property_inspector(inspector) -> void:
.setup_property_inspector(inspector)
"
[sub_resource type="Resource" id=17]
resource_name = "qwetwwqasd"
script = SubResource( 16 )
rect = Rect2( 473, 331, 100, 100 )
locked = false
zones = [ SubResource( 11 ) ]
[sub_resource type="GDScript" id=18]
script/source = "tool
extends \"res://addons/world_generator/resources/world_gen_base_resource.gd\"
class_name Continent
export(Array) var zones : Array
func get_content() -> Array:
return zones
func set_content(arr : Array) -> void:
zones = arr
func create_content(item_name : String = \"\") -> void:
var zone : Zone = Zone.new()
zone.resource_name = item_name
var r : Rect2 = get_rect()
r.position = Vector2()
r.size.x /= 10.0
r.size.y /= 10.0
zone.set_rect(r)
add_content(zone)
func add_content(entry : WorldGenBaseResource) -> void:
zones.append(entry)
emit_changed()
func remove_content_entry(entry : WorldGenBaseResource) -> void:
for i in range(zones.size()):
if zones[i] == entry:
zones.remove(i)
emit_changed()
return
func setup_property_inspector(inspector) -> void:
.setup_property_inspector(inspector)
"
[sub_resource type="Resource" id=19]
resource_name = "qwesat"
script = SubResource( 18 )
rect = Rect2( 613, 346, 100, 100 )
locked = false
zones = [ SubResource( 11 ) ]
[sub_resource type="Resource" id=20]
resource_name = "ggg"
script = ExtResource( 2 )
rect = Rect2( 26, 51, 100, 100 )
[sub_resource type="GDScript" id=21]
script/source = "tool
extends \"res://addons/world_generator/resources/world_gen_base_resource.gd\"
class_name Continent
export(Array) var zones : Array
func get_content() -> Array:
return zones
func set_content(arr : Array) -> void:
zones = arr
func create_content(item_name : String = \"\") -> void:
var zone : Zone = Zone.new()
zone.resource_name = item_name
var r : Rect2 = get_rect()
r.position = Vector2()
r.size.x /= 10.0
r.size.y /= 10.0
zone.set_rect(r)
add_content(zone)
func add_content(entry : WorldGenBaseResource) -> void:
zones.append(entry)
emit_changed()
func remove_content_entry(entry : WorldGenBaseResource) -> void:
for i in range(zones.size()):
if zones[i] == entry:
zones.remove(i)
emit_changed()
return
func setup_property_inspector(inspector) -> void:
.setup_property_inspector(inspector)
"
[sub_resource type="Resource" id=22]
resource_name = "ggg (Duplicate)"
script = SubResource( 21 )
rect = Rect2( 33, 181, 100, 100 )
locked = false
zones = [ ]
[sub_resource type="Resource" id=23]
resource_name = "eeqqq"
script = ExtResource( 2 )
rect = Rect2( 256, 365, 100, 100 )
[sub_resource type="Resource" id=27]
resource_name = "asd"
script = ExtResource( 2 )
rect = Rect2( 337, 79, 100, 100 )
[sub_resource type="Resource" id=28]
resource_name = "asd"
script = ExtResource( 2 )
rect = Rect2( 244, 234, 100, 100 )
[sub_resource type="Resource" id=29]
script = ExtResource( 2 )
rect = Rect2( 377, 69, 284, 238 )
[sub_resource type="Resource" id=30]
resource_name = "tttttt"
script = ExtResource( 2 )
rect = Rect2( 188, 225, 233, 259 )
[sub_resource type="Resource" id=31]
resource_name = "ttttyuqtttt"
script = ExtResource( 2 )
rect = Rect2( 339, 76, 220, 170 )
[sub_resource type="Resource" id=33]
resource_name = "qttt"
script = ExtResource( 5 )
rect = Rect2( 99, 78, 213, 105 )
locked = false
zones = [ ]
[resource]
resource_name = "asdasdsse"
script = ExtResource( 1 )
rect = Rect2( 0, 0, 1000, 1000 )
locked = false
continents = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 17 ), SubResource( 19 ), SubResource( 20 ), SubResource( 22 ), SubResource( 23 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 33 ) ]