[gd_resource type="Resource" load_steps=40 format=2] [ext_resource path="res://addons/world_generator/resources/world_gen_world.gd" type="Script" id=1] [ext_resource path="res://addons/world_generator/resources/continent.gd" type="Script" id=2] [ext_resource path="res://addons/world_generator/resources/zone.gd" type="Script" id=3] [ext_resource path="res://addons/world_generator/resources/subzone.gd" type="Script" id=4] [ext_resource path="res://scripts/world_generator/continents/test_continent.gd" type="Script" id=5] [ext_resource path="res://scripts/world_generator/zones/test_zone.gd" type="Script" id=6] [ext_resource path="res://scripts/world_generator/subzones/test_subzone.gd" type="Script" id=7] [sub_resource type="Resource" id=14] resource_name = "qwe" script = ExtResource( 4 ) rect = Rect2( 21, 25, 150, 79 ) locked = false [sub_resource type="Resource" id=15] resource_name = "we" script = ExtResource( 4 ) rect = Rect2( 7, 9, 54, 34 ) locked = false [sub_resource type="Resource" id=34] resource_name = "yy" script = ExtResource( 7 ) rect = Rect2( 66, 11, 100, 91 ) locked = false [sub_resource type="Resource" id=8] resource_name = "asdasr" script = ExtResource( 3 ) rect = Rect2( 35, 21, 191.4, 127.8 ) locked = false subzones = [ SubResource( 14 ), SubResource( 15 ), SubResource( 34 ) ] [sub_resource type="Resource" id=13] resource_name = "qqq" script = ExtResource( 3 ) rect = Rect2( 17, 59, 200.4, 52 ) locked = false subzones = [ ] [sub_resource type="Resource" id=24] resource_name = "trtrtr" script = ExtResource( 3 ) rect = Rect2( 0, 0, 57.1, 45.8 ) locked = false subzones = [ ] [sub_resource type="GDScript" id=25] script/source = "tool extends \"res://addons/world_generator/resources/world_gen_base_resource.gd\" class_name Zone export(Array) var subzones : Array func get_content() -> Array: return subzones func set_content(arr : Array) -> void: subzones = arr func create_content(item_name : String = \"\") -> void: var subzone : SubZone = SubZone.new() subzone.resource_name = item_name var r : Rect2 = get_rect() r.position = Vector2() r.size.x /= 10.0 r.size.y /= 10.0 subzone.set_rect(r) add_content(subzone) func add_content(entry : WorldGenBaseResource) -> void: subzones.append(entry) emit_changed() func remove_content_entry(entry : WorldGenBaseResource) -> void: for i in range(subzones.size()): if subzones[i] == entry: subzones.remove(i) emit_changed() return func setup_property_inspector(inspector) -> void: .setup_property_inspector(inspector) " [sub_resource type="Resource" id=26] resource_name = "trtrtr (Duplicate)" script = SubResource( 25 ) rect = Rect2( 64, 6, 158.1, 39.8 ) locked = false subzones = [ ] [sub_resource type="Resource" id=32] resource_name = "tttte" script = ExtResource( 3 ) rect = Rect2( 103, 28, 100, 100 ) locked = false subzones = [ ] [sub_resource type="Resource" id=35] resource_name = "yu" script = ExtResource( 6 ) rect = Rect2( 88, 21, 100, 100 ) locked = false subzones = [ ] [sub_resource type="Resource" id=1] resource_name = "wwww" script = ExtResource( 2 ) rect = Rect2( 163, 35, 241, 158 ) zones = [ SubResource( 8 ), SubResource( 13 ), SubResource( 24 ), SubResource( 26 ), SubResource( 32 ), SubResource( 35 ) ] [sub_resource type="Resource" id=2] resource_name = "efefef" script = ExtResource( 2 ) rect = Rect2( 107, 271, 100, 49 ) [sub_resource type="Resource" id=3] resource_name = "grgrg" script = ExtResource( 2 ) rect = Rect2( 498, 185, 100, 100 ) [sub_resource type="Resource" id=9] resource_name = "asd" script = ExtResource( 3 ) rect = Rect2( 528, 34, 0, 0 ) locked = false subzones = [ ] [sub_resource type="Resource" id=10] resource_name = "qqq" script = ExtResource( 3 ) rect = Rect2( 528, 34, 0, 0 ) locked = false subzones = [ ] [sub_resource type="Resource" id=4] resource_name = "qwdasd" script = ExtResource( 2 ) rect = Rect2( 522, 29, 63, 54 ) zones = [ SubResource( 9 ), SubResource( 10 ) ] [sub_resource type="Resource" id=11] resource_name = "q" script = ExtResource( 3 ) rect = Rect2( 14, 11, 53, 59 ) locked = false subzones = [ ] [sub_resource type="Resource" id=5] resource_name = "qwe" script = ExtResource( 2 ) rect = Rect2( 473, 331, 100, 100 ) zones = [ SubResource( 11 ) ] [sub_resource type="GDScript" id=16] script/source = "tool extends \"res://addons/world_generator/resources/world_gen_base_resource.gd\" class_name Continent export(Array) var zones : Array func get_content() -> Array: return zones func set_content(arr : Array) -> void: zones = arr func create_content(item_name : String = \"\") -> void: var zone : Zone = Zone.new() zone.resource_name = item_name var r : Rect2 = get_rect() r.position = Vector2() r.size.x /= 10.0 r.size.y /= 10.0 zone.set_rect(r) add_content(zone) func add_content(entry : WorldGenBaseResource) -> void: zones.append(entry) emit_changed() func remove_content_entry(entry : WorldGenBaseResource) -> void: for i in range(zones.size()): if zones[i] == entry: zones.remove(i) emit_changed() return func setup_property_inspector(inspector) -> void: .setup_property_inspector(inspector) " [sub_resource type="Resource" id=17] resource_name = "qwetwwqasd" script = SubResource( 16 ) rect = Rect2( 473, 331, 100, 100 ) locked = false zones = [ SubResource( 11 ) ] [sub_resource type="GDScript" id=18] script/source = "tool extends \"res://addons/world_generator/resources/world_gen_base_resource.gd\" class_name Continent export(Array) var zones : Array func get_content() -> Array: return zones func set_content(arr : Array) -> void: zones = arr func create_content(item_name : String = \"\") -> void: var zone : Zone = Zone.new() zone.resource_name = item_name var r : Rect2 = get_rect() r.position = Vector2() r.size.x /= 10.0 r.size.y /= 10.0 zone.set_rect(r) add_content(zone) func add_content(entry : WorldGenBaseResource) -> void: zones.append(entry) emit_changed() func remove_content_entry(entry : WorldGenBaseResource) -> void: for i in range(zones.size()): if zones[i] == entry: zones.remove(i) emit_changed() return func setup_property_inspector(inspector) -> void: .setup_property_inspector(inspector) " [sub_resource type="Resource" id=19] resource_name = "qwesat" script = SubResource( 18 ) rect = Rect2( 613, 346, 100, 100 ) locked = false zones = [ SubResource( 11 ) ] [sub_resource type="Resource" id=20] resource_name = "ggg" script = ExtResource( 2 ) rect = Rect2( 26, 51, 100, 100 ) [sub_resource type="GDScript" id=21] script/source = "tool extends \"res://addons/world_generator/resources/world_gen_base_resource.gd\" class_name Continent export(Array) var zones : Array func get_content() -> Array: return zones func set_content(arr : Array) -> void: zones = arr func create_content(item_name : String = \"\") -> void: var zone : Zone = Zone.new() zone.resource_name = item_name var r : Rect2 = get_rect() r.position = Vector2() r.size.x /= 10.0 r.size.y /= 10.0 zone.set_rect(r) add_content(zone) func add_content(entry : WorldGenBaseResource) -> void: zones.append(entry) emit_changed() func remove_content_entry(entry : WorldGenBaseResource) -> void: for i in range(zones.size()): if zones[i] == entry: zones.remove(i) emit_changed() return func setup_property_inspector(inspector) -> void: .setup_property_inspector(inspector) " [sub_resource type="Resource" id=22] resource_name = "ggg (Duplicate)" script = SubResource( 21 ) rect = Rect2( 33, 181, 100, 100 ) locked = false zones = [ ] [sub_resource type="Resource" id=23] resource_name = "eeqqq" script = ExtResource( 2 ) rect = Rect2( 256, 365, 100, 100 ) [sub_resource type="Resource" id=27] resource_name = "asd" script = ExtResource( 2 ) rect = Rect2( 337, 79, 100, 100 ) [sub_resource type="Resource" id=28] resource_name = "asd" script = ExtResource( 2 ) rect = Rect2( 244, 234, 100, 100 ) [sub_resource type="Resource" id=29] script = ExtResource( 2 ) rect = Rect2( 377, 69, 284, 238 ) [sub_resource type="Resource" id=30] resource_name = "tttttt" script = ExtResource( 2 ) rect = Rect2( 188, 225, 233, 259 ) [sub_resource type="Resource" id=31] resource_name = "ttttyuqtttt" script = ExtResource( 2 ) rect = Rect2( 339, 76, 220, 170 ) [sub_resource type="Resource" id=33] resource_name = "qttt" script = ExtResource( 5 ) rect = Rect2( 99, 78, 213, 105 ) locked = false zones = [ ] [resource] resource_name = "asdasdsse" script = ExtResource( 1 ) rect = Rect2( 0, 0, 1000, 1000 ) locked = false continents = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 17 ), SubResource( 19 ), SubResource( 20 ), SubResource( 22 ), SubResource( 23 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 33 ) ]