ui_extensions/bs_input_event_key.cpp

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#include "bs_input_event_key.h"
void BSInputEventKey::from_input_event_key(const Ref<InputEventKey> event) {
set_device(event->get_device());
set_shift(event->get_shift());
set_alt(event->get_alt());
set_control(event->get_control());
set_metakey(event->get_metakey());
set_command(event->get_command());
set_pressed(event->is_pressed());
set_scancode(event->get_scancode());
set_unicode(event->get_unicode());
set_echo(event->is_echo());
}
bool BSInputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null())
return false;
uint32_t code = get_scancode_with_modifiers();
uint32_t event_code = key->get_scancode_with_modifiers();
bool match = code == event_code;
if (match) {
if (p_pressed != NULL)
*p_pressed = key->is_pressed();
if (p_strength != NULL)
*p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
}
return match;
}
BSInputEventKey::BSInputEventKey() {
}
void BSInputEventKey::_bind_methods() {
ClassDB::bind_method(D_METHOD("from_input_event_key", "event"), &BSInputEventKey::from_input_event_key);
}