Added my InputEventKey implementation, to tailor the logic of action_match to my needs.

This commit is contained in:
Relintai 2019-08-08 22:07:28 +02:00
parent 8c7537c3cb
commit 4c6f83b2f9
4 changed files with 64 additions and 0 deletions

1
SCsub
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@ -3,3 +3,4 @@ Import('env')
env.add_source_files(env.modules_sources,"register_types.cpp")
env.add_source_files(env.modules_sources,"touch_button.cpp")
env.add_source_files(env.modules_sources,"bs_input_event_key.cpp")

42
bs_input_event_key.cpp Normal file
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@ -0,0 +1,42 @@
#include "bs_input_event_key.h"
void BSInputEventKey::from_input_event_key(const Ref<InputEventKey> event) {
set_device(event->get_device());
set_shift(event->get_shift());
set_alt(event->get_alt());
set_control(event->get_control());
set_metakey(event->get_metakey());
set_command(event->get_command());
set_pressed(event->is_pressed());
set_scancode(event->get_scancode());
set_unicode(event->get_unicode());
set_echo(event->is_echo());
}
bool BSInputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null())
return false;
uint32_t code = get_scancode_with_modifiers();
uint32_t event_code = key->get_scancode_with_modifiers();
bool match = code == event_code;
if (match) {
if (p_pressed != NULL)
*p_pressed = key->is_pressed();
if (p_strength != NULL)
*p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
}
return match;
}
BSInputEventKey::BSInputEventKey() {
}
void BSInputEventKey::_bind_methods() {
ClassDB::bind_method(D_METHOD("from_input_event_key", "event"), &BSInputEventKey::from_input_event_key);
}

19
bs_input_event_key.h Normal file
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@ -0,0 +1,19 @@
#ifndef BS_INPUT_EVENT_KEY_H
#define BS_INPUT_EVENT_KEY_H
#include "core/os/input_event.h"
class BSInputEventKey : public InputEventKey {
GDCLASS(BSInputEventKey, InputEventKey);
public:
void from_input_event_key(const Ref<InputEventKey> p_event);
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
BSInputEventKey();
protected:
static void _bind_methods();
};
#endif

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@ -1,9 +1,11 @@
#include "register_types.h"
#include "touch_button.h"
#include "bs_input_event_key.h"
void register_ui_extensions_types() {
ClassDB::register_class<TouchButton>();
ClassDB::register_class<BSInputEventKey>();
}
void unregister_ui_extensions_types() {