Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
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RTileMap

Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.

The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.

Building

  1. Get the source code for the engine.

git clone -b 3.x https://github.com/godotengine/godot.git godot

  1. Go into Godot's modules directory.
cd ./godot/modules/
  1. Clone this repository
git clone https://github.com/Relintai/rtile_map rtile_map
  1. Build Godot. Tutorial