Add deprecation notice.

This commit is contained in:
Relintai 2021-12-12 19:56:26 +01:00
parent 284d1a8ae6
commit f76520af8e

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@ -4,7 +4,9 @@ Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a f
The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class. The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.
It needs https://github.com/godotengine/godot/pull/48395 to work. I expect it to be merged to upstream Godot in a few days, while that's underway my godot fork already has it (https://github.com/Relintai/godot). It needs https://github.com/godotengine/godot/pull/48395 to work.
Deprecated. It turns out I need something else.
# Building # Building
@ -12,10 +14,6 @@ It needs https://github.com/godotengine/godot/pull/48395 to work. I expect it to
```git clone -b 3.x https://github.com/godotengine/godot.git godot``` ```git clone -b 3.x https://github.com/godotengine/godot.git godot```
Or
```git clone -b 3.x https://github.com/Relintai/godot.git godot```
2. Go into Godot's modules directory. 2. Go into Godot's modules directory.
``` ```