From f76520af8eb2a0e47a3167684be2c97d898c14c1 Mon Sep 17 00:00:00 2001 From: Relintai Date: Sun, 12 Dec 2021 19:56:26 +0100 Subject: [PATCH] Add deprecation notice. --- README.md | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index be14874..5a272e4 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,9 @@ Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a f The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class. -It needs https://github.com/godotengine/godot/pull/48395 to work. I expect it to be merged to upstream Godot in a few days, while that's underway my godot fork already has it (https://github.com/Relintai/godot). +It needs https://github.com/godotengine/godot/pull/48395 to work. + +Deprecated. It turns out I need something else. # Building @@ -12,10 +14,6 @@ It needs https://github.com/godotengine/godot/pull/48395 to work. I expect it to ```git clone -b 3.x https://github.com/godotengine/godot.git godot``` -Or - -```git clone -b 3.x https://github.com/Relintai/godot.git godot``` - 2. Go into Godot's modules directory. ```