tile_map_backport/SCsub

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Import('env')
env.add_source_files(env.modules_sources,"register_types.cpp")
env.add_source_files(env.modules_sources,"vector3i.cpp")
env.add_source_files(env.modules_sources,"polypartition.cpp")
env.add_source_files(env.modules_sources,"rtile_set.cpp")
#if env["tools"]:
# env.add_source_files(env.modules_sources, "skeleton_editor_plugin_remover.cpp")
# env.add_source_files(env.modules_sources, "skeleton_editor_plugin.cpp")
# env.add_source_files(env.modules_sources, "spatial_editor_gizmos.cpp")
# env.add_source_files(env.modules_sources, "skeleton_editor_module_plugin.cpp")