Import('env') env.add_source_files(env.modules_sources,"register_types.cpp") env.add_source_files(env.modules_sources,"vector3i.cpp") env.add_source_files(env.modules_sources,"polypartition.cpp") env.add_source_files(env.modules_sources,"rtile_set.cpp") #if env["tools"]: # env.add_source_files(env.modules_sources, "skeleton_editor_plugin_remover.cpp") # env.add_source_files(env.modules_sources, "skeleton_editor_plugin.cpp") # env.add_source_files(env.modules_sources, "spatial_editor_gizmos.cpp") # env.add_source_files(env.modules_sources, "skeleton_editor_module_plugin.cpp")