the_tower_pandemonium/game/levels/Particles.tscn

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[gd_scene load_steps=5 format=3]
[ext_resource path="res://particles/flake.png" type="Texture" id=1]
[sub_resource type="SpatialMaterial" id=13]
flags_transparent = true
vertex_color_use_as_albedo = true
params_specular_mode = 4
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_texture = ExtResource( 1 )
[sub_resource type="QuadMesh" id=14]
material = SubResource( 13 )
[sub_resource type="Gradient" id=15]
[node name="Particles" type="CPUParticles"]
mesh = SubResource( 14 )
emission_shape = 2
emission_box_extents = Vector3( 70, 70, 70 )
gravity = Vector3( 0, -0.4, 0 )
initial_velocity_random = 0.15
angular_velocity = 16.55
angular_velocity_random = 0.51
radial_accel = -0.05
radial_accel_random = 0.37
scale_amount = 0.4
color_ramp = SubResource( 15 )
hue_variation = 0.48
hue_variation_random = 0.09
anim_speed = 44.14
anim_offset = 0.07