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A c++ Godot engine module, to layer, pack, and merge textures at runtime.
doc_classes | ||
rectpack2D | ||
texture_resource | ||
.gitignore | ||
config.py | ||
LICENSE | ||
README.md | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
texture_merger.cpp | ||
texture_merger.h | ||
texture_packer.cpp | ||
texture_packer.h |
merge_texture
TODO