A c++ Godot engine module, to layer, pack, and merge textures at runtime.
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Relintai b0b34add3f Added the new resource, and it's importer to the build, and fixed compile. 2019-10-22 11:53:49 +02:00
doc_classes Docs setup. 2019-10-22 02:10:35 +02:00
rectpack2D Implemented reference counting. 2019-10-21 23:18:06 +02:00
texture_resource Added the new resource, and it's importer to the build, and fixed compile. 2019-10-22 11:53:49 +02:00
.gitignore Initial Skeleton. 2019-10-20 21:19:00 +02:00
LICENSE Initial commit 2019-10-20 21:04:56 +02:00
README.md Initial Skeleton. 2019-10-20 21:19:00 +02:00
SCsub Added the new resource, and it's importer to the build, and fixed compile. 2019-10-22 11:53:49 +02:00
config.py Docs setup. 2019-10-22 02:10:35 +02:00
register_types.cpp Added the new resource, and it's importer to the build, and fixed compile. 2019-10-22 11:53:49 +02:00
register_types.h Renamed the module to texture_packer. 2019-10-21 21:05:02 +02:00
texture_merger.cpp Added missing editor_hint check. 2019-10-22 01:07:53 +02:00
texture_merger.h Added missing editor_hint check. 2019-10-22 01:07:53 +02:00
texture_packer.cpp Added a variant vector binding to TextureMerger. It will merge all textures on set. Added contains_texture to TexturePacker. Logic fixes in querying textures in TexturePacker. 2019-10-22 00:52:59 +02:00
texture_packer.h Added a variant vector binding to TextureMerger. It will merge all textures on set. Added contains_texture to TexturePacker. Logic fixes in querying textures in TexturePacker. 2019-10-22 00:52:59 +02:00

README.md

merge_texture

TODO