A c++ Godot engine module, to layer, pack, and merge textures at runtime.
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2019-10-21 12:18:31 +02:00
rectpack2D Small experiments, and ran clang-format on the lib. 2019-10-21 00:06:09 +02:00
.gitignore Initial Skeleton. 2019-10-20 21:19:00 +02:00
config.py Initial Skeleton. 2019-10-20 21:19:00 +02:00
LICENSE Initial commit 2019-10-20 21:04:56 +02:00
merge_texture.cpp Small experiments, and ran clang-format on the lib. 2019-10-21 00:06:09 +02:00
merge_texture.h Little work. 2019-10-21 12:18:31 +02:00
README.md Initial Skeleton. 2019-10-20 21:19:00 +02:00
register_types.cpp Initial Skeleton. 2019-10-20 21:19:00 +02:00
register_types.h Initial Skeleton. 2019-10-20 21:19:00 +02:00
SCsub Let's use the legacy version of rectpack2D. 2019-10-20 21:46:36 +02:00

merge_texture

TODO