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Added a pre-built binaries section.
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@ -11,6 +11,11 @@ It should work on all platforms.
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It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only
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check whether it works from time to time.
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# Pre-built binaries
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You can grab a pre-built editor binary from the [Broken Seals](https://github.com/Relintai/broken_seals/releases)
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repo, should you want to. It contains all my modules.
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# Building
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1. Get the source code for the engine.
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