Added a pre-built binaries section.

This commit is contained in:
Relintai 2020-07-28 15:29:10 +02:00
parent 2993ed34f3
commit f98b7410cd

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@ -11,6 +11,11 @@ It should work on all platforms.
It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only
check whether it works from time to time.
# Pre-built binaries
You can grab a pre-built editor binary from the [Broken Seals](https://github.com/Relintai/broken_seals/releases)
repo, should you want to. It contains all my modules.
# Building
1. Get the source code for the engine.