The text in Readme.md now takes 4.0 into account.

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Relintai 2020-06-20 22:23:59 +02:00
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@ -6,15 +6,21 @@ It can create texture atlases for you even in the running game.
It uses the legacy version of [rectpack2D](https://github.com/TeamHypersomnia/rectpack2D/tree/legacy)
It *should* work on all platforms.
It should work on all platforms.
It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only
check whether it works from time to time.
# Building
1. Get the source code for the Godot Engine.
1. Get the source code for the engine.
If you want Godot 3.2:
```git clone -b 3.2 https://github.com/godotengine/godot.git godot```
If you want Godot 4.0:
```git clone https://github.com/godotengine/godot.git godot```
```
git clone https://github.com/godotengine/godot.git godot
```
2. Go into Godot's modules directory.