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https://github.com/Relintai/texture_packer.git
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Fix compile for 4.0.
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commit
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@ -8,7 +8,7 @@ It uses the legacy version of [rectpack2D](https://github.com/TeamHypersomnia/re
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It should work on all platforms.
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It should work on all platforms.
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It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only
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It supports both godot 3.2 and 4.0 (master [last tested commit](https://github.com/godotengine/godot/commit/b7e10141197fdd9b0dbc4cfa7890329510d36540)). Note that since 4.0 is still in very early stages I only
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check whether it works from time to time.
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check whether it works from time to time.
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# Pre-built binaries
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# Pre-built binaries
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@ -23,11 +23,19 @@ SOFTWARE.
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#ifndef TEXTURE_LAYER_MERGER_H
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#ifndef TEXTURE_LAYER_MERGER_H
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#define TEXTURE_LAYER_MERGER_H
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#define TEXTURE_LAYER_MERGER_H
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#include "core/reference.h"
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#include "core/version.h"
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#include "core/image.h"
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#if VERSION_MAJOR > 3
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#include "core/math/rect2.h"
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#include "core/object/reference.h"
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#include "core/templates/vector.h"
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#include "core/io/image.h"
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#else
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#include "core/reference.h"
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#include "core/vector.h"
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#include "core/vector.h"
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#include "core/image.h"
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#endif
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#include "core/math/rect2.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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#include "core/version.h"
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#include "core/version.h"
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@ -23,10 +23,17 @@ SOFTWARE.
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#ifndef TEXTURE_MERGER_H
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#ifndef TEXTURE_MERGER_H
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#define TEXTURE_MERGER_H
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#define TEXTURE_MERGER_H
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#include "scene/main/node.h"
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#include "core/version.h"
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#include "core/engine.h"
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#if VERSION_MAJOR > 3
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#include "core/templates/vector.h"
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#include "core/config/engine.h"
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#else
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#include "core/vector.h"
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#include "core/vector.h"
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#include "core/engine.h"
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#endif
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#include "scene/main/node.h"
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#include "texture_packer.h"
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#include "texture_packer.h"
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@ -447,10 +447,17 @@ int TexturePacker::get_offset_for_format(Image::Format format) {
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case Image::FORMAT_BPTC_RGBA:
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case Image::FORMAT_BPTC_RGBA:
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case Image::FORMAT_BPTC_RGBF:
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case Image::FORMAT_BPTC_RGBF:
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case Image::FORMAT_BPTC_RGBFU:
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case Image::FORMAT_BPTC_RGBFU:
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#if VERSION_MAJOR <= 3
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case Image::FORMAT_PVRTC2:
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case Image::FORMAT_PVRTC2:
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case Image::FORMAT_PVRTC2A:
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case Image::FORMAT_PVRTC2A:
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case Image::FORMAT_PVRTC4:
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case Image::FORMAT_PVRTC4:
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case Image::FORMAT_PVRTC4A:
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case Image::FORMAT_PVRTC4A:
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#else
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case Image::FORMAT_PVRTC1_2:
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case Image::FORMAT_PVRTC1_2A:
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case Image::FORMAT_PVRTC1_4:
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case Image::FORMAT_PVRTC1_4A:
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#endif
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case Image::FORMAT_ETC:
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case Image::FORMAT_ETC:
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case Image::FORMAT_ETC2_R11:
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case Image::FORMAT_ETC2_R11:
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case Image::FORMAT_ETC2_R11S:
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case Image::FORMAT_ETC2_R11S:
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@ -23,18 +23,27 @@ SOFTWARE.
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#ifndef TEXTURE_PACKER_H
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#ifndef TEXTURE_PACKER_H
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#define TEXTURE_PACKER_H
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#define TEXTURE_PACKER_H
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#include "core/color.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/image.h"
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#include "core/object/reference.h"
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#include "core/templates/vector.h"
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#include "core/string/ustring.h"
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#include "core/math/color.h"
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#else
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#include "core/image.h"
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#include "core/image.h"
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#include "core/reference.h"
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#include "core/reference.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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#include "core/vector.h"
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#include "core/ustring.h"
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#include "core/color.h"
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#endif
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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#include <vector>
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#include <vector>
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#include "rectpack2D/pack.h"
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#include "rectpack2D/pack.h"
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#include "core/version.h"
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#if VERSION_MAJOR >= 4
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#if VERSION_MAJOR >= 4
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#define PoolVector Vector
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#define PoolVector Vector
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#define Texture Texture2D
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#define Texture Texture2D
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@ -23,7 +23,14 @@ SOFTWARE.
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#ifndef EDITOR_PLUGIN_PACKER_IMAGE_RESOURCE_H
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#ifndef EDITOR_PLUGIN_PACKER_IMAGE_RESOURCE_H
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#define EDITOR_PLUGIN_PACKER_IMAGE_RESOURCE_H
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#define EDITOR_PLUGIN_PACKER_IMAGE_RESOURCE_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/string/ustring.h"
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#else
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#include "core/ustring.h"
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#include "core/ustring.h"
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#endif
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "packer_image_resource_importer.h"
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#include "packer_image_resource_importer.h"
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@ -23,7 +23,14 @@ SOFTWARE.
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#ifndef PACKER_IMAGE_REOURCE_H
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#ifndef PACKER_IMAGE_REOURCE_H
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#define PACKER_IMAGE_REOURCE_H
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#define PACKER_IMAGE_REOURCE_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/image.h"
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#else
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#include "core/image.h"
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#include "core/image.h"
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#endif
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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class PackerImageResource : public Texture {
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class PackerImageResource : public Texture {
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@ -23,11 +23,19 @@ SOFTWARE.
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#ifndef PACKER_IMAGE_RESOURCE_H
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#ifndef PACKER_IMAGE_RESOURCE_H
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#define PACKER_IMAGE_RESOURCE_H
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#define PACKER_IMAGE_RESOURCE_H
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#include "core/io/resource_saver.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/string/ustring.h"
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#include "core/io/image.h"
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#else
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#include "core/ustring.h"
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#include "core/ustring.h"
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#include "core/image.h"
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#endif
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#include "core/io/resource_saver.h"
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#include "editor/import/editor_import_plugin.h"
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#include "editor/import/editor_import_plugin.h"
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#include "core/image.h"
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#include "core/io/image_loader.h"
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#include "core/io/image_loader.h"
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#include "packer_image_resource.h"
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#include "packer_image_resource.h"
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