From aa6ab9ce9d7f033b341ec595fcc5762afb4b0f4b Mon Sep 17 00:00:00 2001 From: Relintai Date: Tue, 22 Oct 2019 20:01:09 +0200 Subject: [PATCH] Update README.md --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 531bc2a..dd8f13e 100644 --- a/README.md +++ b/README.md @@ -38,12 +38,11 @@ add_texture() will return an AtlasTexture, this is the texture you want to use i Supports filters, custom background color, margins. -The keep_original_atlases option: +### The keep_original_atlases option: If you set this to true, and then add AtlasTexture(s), TexturePacker will change these ones (the ones you actually added) after the bake. You can use this for example to bake gui textures together, without changing the resources everywhere at runtime. -Note: add_texture() will also return the AtlasTextures that you add. Note: I only recommend using this if your ui textures need to change during runtime, if they don't you are better off making the atlas yourself during development.