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https://github.com/Relintai/texture_packer.git
synced 2024-11-12 10:15:16 +01:00
Implemented proper support for adding AtlasTextures. Also implemented support for the keep_original_atlases property.
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@ -22,15 +22,55 @@ void TexturePacker::set_keep_original_atlases(const bool value) {
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}
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Ref<AtlasTexture> TexturePacker::add_texture(Ref<Texture> texture) {
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Ref<AtlasTexture> atlas_text = texture;
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if (atlas_text.is_valid()) {
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//If the supplied texture is an AtlasTexture, we set it as the target, and we create the original
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//we need to check differently this case
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for (int i = 0; i < _rects.size(); ++i) {
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rect_xywhf *r = _rects.get(i);
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//Refcount!
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if (r->atlas_texture == texture)
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return r->atlas_texture;
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}
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Ref<AtlasTexture> tex;
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tex.instance();
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tex->set_atlas(atlas_text->get_atlas());
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tex->set_region(atlas_text->get_region());
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rect_xywhf *rect = memnew(rect_xywhf);
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rect->w = atlas_text->get_region().size.x;
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rect->h = atlas_text->get_region().size.y;
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_rects.push_back(rect);
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if (_keep_original_atlases) {
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rect->original_texture = tex;
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rect->atlas_texture = atlas_text;
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return atlas_text;
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} else {
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rect->original_texture = atlas_text;
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rect->atlas_texture = tex;
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return tex;
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}
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}
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for (int i = 0; i < _rects.size(); ++i) {
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rect_xywhf *r = _rects.get(i);
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//Refcount!
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if (r->original_texture == texture)
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return r->atlas_texture;
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}
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Ref<AtlasTexture> tex;
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tex.instance();
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//Temp setup, so the texture is usable even while the atlases are generating.
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tex->set_atlas(texture);
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tex->set_region(Rect2(0, 0, texture->get_width(), texture->get_height()));
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@ -123,6 +163,20 @@ void TexturePacker::merge() {
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rect_xywhf *r = b.rects[j];
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Ref<Texture> otext = r->original_texture;
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Ref<AtlasTexture> aotext = otext;
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int rect_pos_x = 0;
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int rect_pos_y = 0;
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int img_width = otext->get_size().x;
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if (aotext.is_valid()) {
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otext = aotext->get_atlas();
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Rect2 rect = aotext->get_region();
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rect_pos_x = rect.position.x + 0.5;
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rect_pos_y = rect.position.y + 0.5;
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}
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ERR_CONTINUE(!otext.is_valid());
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@ -132,14 +186,13 @@ void TexturePacker::merge() {
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PoolByteArray image_data = img->get_data();
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int indx = 0;
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for (int y = 0; y < r->h; ++y) {
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int start_indx = (r->y + y) * b.size.w * 4 + (r->x * 4);
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int indx = (rect_pos_y + y) * img_width * 4 + rect_pos_x * 4;
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int start_indx = (r->y + y) * b.size.w * 4 + r->x * 4;
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int row_width = r->w * 4;
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for (int x = 0; x < row_width; ++x) {
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data.set(start_indx + x, image_data[indx]);
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++indx;
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data.set(start_indx + x, image_data[indx + x]);
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}
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}
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}
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@ -148,13 +201,12 @@ void TexturePacker::merge() {
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image.instance();
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image->create(b.size.w, b.size.h, false, Image::FORMAT_RGBA8, data);
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Ref<ImageTexture> texture = _generated_textures.get(i);
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if (!texture.is_valid())
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texture.instance();
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Ref<ImageTexture> texture;
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texture.instance();
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texture->create_from_image(image, _texture_flags);
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_generated_textures.set(i, texture);
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for (int j = 0; j < b.rects.size(); ++j) {
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rect_xywhf *r = b.rects[j];
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@ -10,7 +10,8 @@
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#include "rectpack2D/pack.h"
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//Rename to TexturePacker
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//TODO margins, refcount
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class TexturePacker : public Reference {
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GDCLASS(TexturePacker, Reference);
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