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Update README.md
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@ -43,7 +43,7 @@ Supports filters, custom background color, margins.
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If you set this to true, and then add AtlasTexture(s), TexturePacker will change these ones (the ones you actually added)
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after the bake.
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You can use this for example to bake gui textures together, without changing the resources everywhere at runtime.
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You can use this to bake gui textures together, without changing the resources everywhere at runtime.
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Think of rpgs, when you have a huge number of potential icons that the player can put on his or her actionbars.
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You can look look at Tales of Maj'Eyal or pretty much every actually complex MMORPGs as an example.
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